Includes are now supported in shader with the key #GLSL
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@@ -21,6 +21,8 @@ public:
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std::string GetFileName() const;
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GLuint GetHandle() const;
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bool IsCompiled() const;
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static std::string ReadFile(std::string fileName);
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private:
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protected:
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GLenum m_ShaderType;
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std::string m_FileName;
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