WIP
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@@ -64,6 +64,7 @@ private:
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int m_CubeMapTexture = 0;
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bool m_ResizeWindow = false;
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int m_SSAO_Quality = 0;
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int m_GLOW_Quality = 2;
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PickingPass* m_PickingPass;
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LightCullingPass* m_LightCullingPass;
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