WIP
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@@ -31,22 +31,27 @@ glm::vec3 ScreenCoords::ToWorldPos(glm::vec2 screenCoord, float depth, float scr
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ScreenCoords::PixelData ScreenCoords::ToPixelData(float x, float y, FrameBuffer* PickDataBuffer, GLuint DepthBuffer)
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{
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GLERROR("Pre");
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PickDataBuffer->Bind();
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unsigned char pdata[3];
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glReadPixels(x, y, 1, 1, GL_RGB, GL_UNSIGNED_BYTE, &pdata);
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GLERROR("glReadPixels(pdata) Error");
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PickDataBuffer->Unbind();
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glBindFramebuffer(GL_FRAMEBUFFER, DepthBuffer);
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glBindFramebuffer(GL_FRAMEBUFFER, DepthBuffer);
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GLERROR("glBindFramebuffer(DepthBuffer) Error");
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float depthData;
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glReadPixels(x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &depthData);
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GLERROR("glReadPixels(depthData) Error");
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glBindFramebuffer(GL_FRAMEBUFFER, 0);
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GLERROR("glBindFramebuffer(0) Error");
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PixelData p;
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p.Color[0] = (int)pdata[0];
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p.Color[1] = (int)pdata[1];
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p.Depth = depthData;
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GLERROR("ScreenCoords::ToPixelData Error");
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GLERROR("End");
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return p;
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}
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