Red players fixes
This commit is contained in:
@@ -472,7 +472,7 @@
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Icons/Boosts/Assault-01.png</DiffuseTexture>
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<Color A="0.392156869" B="0.352941185" G="0.196078435" R="0"/>
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<Color A="0.392156869" B="0.196078435" G="0.196078435" R="0.352941185"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0.0250000004" Y="0.0650000051" Z="0"/>
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@@ -492,7 +492,7 @@
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Icons/Boosts/Defender-01.png</DiffuseTexture>
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<Color A="0.392156869" B="0.352941185" G="0.196078435" R="0"/>
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<Color A="0.392156869" B="0.196078435" G="0.196078435" R="0.352941185"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0.0240000002" Y="0.104000002" Z="0"/>
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@@ -512,7 +512,7 @@
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<Model>Models/Core/UnitQuad.mesh</Model>
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<GlowMap></GlowMap>
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<DiffuseTexture>Textures/Icons/Boosts/Sniper-01.png</DiffuseTexture>
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<Color A="0.392156869" B="0.352941185" G="0.196078435" R="0"/>
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<Color A="0.392156869" B="0.196078435" G="0.196078435" R="0.352941185"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0.0240000002" Y="0.145000011" Z="0"/>
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@@ -890,40 +890,6 @@
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ActionBlend">
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<Components>
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<c:Blend>
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<Pose1>Fire</Pose1>
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<Pose2>Reload</Pose2>
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<Weight>0</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Reload">
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<Components>
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<c:Animation>
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<AnimationName>ShootgunReloadU</AnimationName>
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<Time>0.14583822250136791</Time>
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<Speed>0.5</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Fire">
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<Components>
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<c:Animation>
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<AnimationName>ShootRifleU</AnimationName>
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<Time>1</Time>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="ShieldBlend">
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<Components>
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<c:Blend>
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@@ -959,6 +925,40 @@
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</Entity>
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</Children>
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</Entity>
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<Entity name="ActionBlend">
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<Components>
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<c:Blend>
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<Pose1>Fire</Pose1>
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<Pose2>Reload</Pose2>
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<Weight>0</Weight>
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</c:Blend>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Reload">
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<Components>
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<c:Animation>
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<AnimationName>ShootgunReloadU</AnimationName>
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<Time>0.14583822250136791</Time>
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<Speed>0.5</Speed>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Fire">
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<Components>
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<c:Animation>
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<AnimationName>ShootRifleU</AnimationName>
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<Time>1</Time>
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<Loop>false</Loop>
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</c:Animation>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="IdleDefender">
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