Red players fixes
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@@ -0,0 +1,47 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Entity name="SidearmWeapon" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:Shielded/>
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<c:Model>
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<Resource>Models/Weapons/Red/SecondaryWeaponRed.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="Muzzle">
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<Components>
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<c:Transform>
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<Position X="-0.0169804785" Y="-0.0188358482" Z="-0.222064406"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="WeaponMuzzleRay">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/RaySideArmRed.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0" Y="0.125075191" Z="-0.206788138"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="WeaponMuzzleFlash">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/MuzzleFlashSideArmRed.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.0240342002" Y="0.116005458" Z="-0.0419839472"/>
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<Scale X="0.5" Y="0.5" Z="0.5"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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