WIP Model component not working.
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@@ -245,23 +245,29 @@ bool attachAABBComponentFromModel(World* world, EntityID id)
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bool GetEntityBox(World* world, ComponentWrapper& AABBComponent, AABB& outBox)
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{
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ComponentWrapper& cTrans = world->GetComponent(AABBComponent.EntityID, "Transform");
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ComponentWrapper model = world->GetComponent(AABBComponent.EntityID, "Model");
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Model* modelRes = ResourceManager::Load<Model>(model["Resource"]);
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outBox.CreateFromCenter(AABBComponent["BoxCenter"], AABBComponent["BoxSize"]);
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glm::vec3 mini = outBox.MinCorner();
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glm::vec3 maxi = outBox.MaxCorner();
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if (world->HasComponent(AABBComponent.EntityID, "Transform") && world->HasComponent(AABBComponent.EntityID, "Model"))
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{
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ComponentWrapper& cTrans = world->GetComponent(AABBComponent.EntityID, "Transform");
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ComponentWrapper model = world->GetComponent(AABBComponent.EntityID, "Model");
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if(AABBComponent.EntityID == 3);
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std::string checkPath = model["Resource"];
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Model* modelRes = ResourceManager::Load<Model>(model["Resource"]);
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outBox.CreateFromCenter(AABBComponent["BoxCenter"], AABBComponent["BoxSize"]);
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glm::vec3 mini = outBox.MinCorner();
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glm::vec3 maxi = outBox.MaxCorner();
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if (modelRes == nullptr) {
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return false;
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if (modelRes == nullptr) {
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return false;
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}
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glm::mat4 modelMatrix = modelRes->m_Matrix *
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glm::translate(glm::mat4(), (glm::vec3)cTrans["Position"]) *
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glm::scale((glm::vec3)cTrans["Scale"]);
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outBox = AABB(modelMatrix * glm::vec4(mini.x, mini.y, mini.z, 1),
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modelMatrix * glm::vec4(maxi.x, maxi.y, maxi.z, 1));
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return true;
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}
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glm::mat4 modelMatrix = modelRes->m_Matrix *
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glm::translate(glm::mat4(), (glm::vec3)cTrans["Position"]) *
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glm::scale((glm::vec3)cTrans["Scale"]);
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outBox = AABB(modelMatrix * glm::vec4(mini.x, mini.y, mini.z, 1),
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modelMatrix * glm::vec4(maxi.x, maxi.y, maxi.z, 1));
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return true;
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return false;
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}
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bool GetEntityBox(World* world, EntityID entity, AABB& outBox, bool forceBoxFromModel)
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