Shadows now working on NVIDIA cards too
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@@ -43,6 +43,16 @@ public:
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~RenderBuffer();
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};
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class Texture2DArray : public ResourceType<GL_TEXTURE_2D_ARRAY>
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{
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public:
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Texture2DArray(GLuint* resourceHandle, GLenum attachment)
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: ResourceType(resourceHandle, attachment)
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{ };
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~Texture2DArray();
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};
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class FrameBuffer
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{
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public:
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