Shadows now working on NVIDIA cards too
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@@ -27,7 +27,7 @@ layout (binding = 2) uniform sampler2D NormalMapTexture;
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layout (binding = 3) uniform sampler2D SpecularMapTexture;
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layout (binding = 4) uniform sampler2D GlowMapTexture;
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layout (binding = 5) uniform samplerCube CubeMap;
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layout (binding = 13) uniform sampler2DArrayShadow DepthMap;
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layout (binding = 30) uniform sampler2DArrayShadow DepthMap;
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#define TILE_SIZE 16
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