Shadows now working on NVIDIA cards too
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@@ -24,6 +24,13 @@ RenderBuffer::~RenderBuffer()
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}
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}
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Texture2DArray::~Texture2DArray()
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{
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if (m_ResourceHandle != 0) {
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glDeleteTextures(1, m_ResourceHandle);
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}
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}
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FrameBuffer::~FrameBuffer()
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{
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