Fixed some rendering bugs and some code refactoring
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@@ -20,6 +20,7 @@
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#include "ImGuiRenderPass.h"
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#include "Camera.h"
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#include "../Core/Transform.h"
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#include "imgui/imgui.h"
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class Renderer : public IRenderer
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{
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@@ -45,6 +46,8 @@ private:
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Model* m_UnitQuad;
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Model* m_UnitSphere;
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int m_DebugTextureToDraw = 0;
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PickingPass* m_PickingPass;
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LightCullingPass* m_LightCullingPass;
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ImGuiRenderPass* m_ImGuiRenderPass;
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