Fixed some rendering bugs and some code refactoring
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@@ -7,8 +7,6 @@ DrawBloomPassState::DrawBloomPassState()
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Disable(GL_BLEND);
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Disable(GL_DEPTH_TEST);
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Disable(GL_CULL_FACE);
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ClearColor(glm::vec4(0.f / 255, 0.f / 255, 0.f / 255, 0.f));
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Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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DrawBloomPassState::~DrawBloomPassState()
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