Fixed some rendering bugs and some code refactoring
This commit is contained in:
@@ -76,10 +76,16 @@ void Renderer::Update(double dt)
|
||||
|
||||
void Renderer::Draw(RenderFrame& frame)
|
||||
{
|
||||
glClearColor(255.f / 255, 163.f / 255, 176.f / 255, 0.f);
|
||||
ImGui::Combo("Draw textures", &m_DebugTextureToDraw, "Final\0Scene\0Bloom\0Gaussian\0Picking");
|
||||
//clear buffer 0
|
||||
glClearColor(0.f, 0.f, 0.f, 0.f);
|
||||
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
|
||||
|
||||
//Clear other buffers
|
||||
m_PickingPass->ClearPicking();
|
||||
m_DrawFinalPass->ClearBuffer();
|
||||
m_DrawBloomPass->ClearBuffer();
|
||||
|
||||
for (auto scene : frame.RenderScenes){
|
||||
|
||||
SortRenderJobsByDepth(*scene);
|
||||
@@ -88,15 +94,28 @@ void Renderer::Draw(RenderFrame& frame)
|
||||
m_LightCullingPass->FillLightList(*scene);
|
||||
m_LightCullingPass->CullLights(*scene);
|
||||
m_DrawFinalPass->Draw(*scene);
|
||||
//m_DrawScreenQuadPass->Draw(m_DrawFinalPass->m_SceneTexture);
|
||||
//m_DrawScreenQuadPass->Draw(m_DrawFinalPass->m_BloomTexture);
|
||||
m_DrawBloomPass->Draw(m_DrawFinalPass->m_BloomTexture);
|
||||
m_DrawColorCorrectionPass->Draw(m_DrawFinalPass->m_SceneTexture, m_DrawBloomPass->m_GaussianTexture_vert);
|
||||
//m_DrawScreenQuadPass->Draw(m_DrawBloomPass->m_GaussianTexture_vert);
|
||||
//m_DrawScenePass->Draw(rq);
|
||||
|
||||
GLERROR("Renderer::Draw m_DrawScenePass->Draw");
|
||||
}
|
||||
m_DrawBloomPass->Draw(m_DrawFinalPass->BloomTexture());
|
||||
if(m_DebugTextureToDraw == 0) {
|
||||
m_DrawColorCorrectionPass->Draw(m_DrawFinalPass->SceneTexture(), m_DrawBloomPass->GaussianTexture());
|
||||
}
|
||||
if (m_DebugTextureToDraw == 1) {
|
||||
m_DrawScreenQuadPass->Draw(m_DrawFinalPass->SceneTexture());
|
||||
}
|
||||
if (m_DebugTextureToDraw == 2) {
|
||||
m_DrawScreenQuadPass->Draw(m_DrawFinalPass->BloomTexture());
|
||||
}
|
||||
if (m_DebugTextureToDraw == 3) {
|
||||
m_DrawScreenQuadPass->Draw(m_DrawBloomPass->GaussianTexture());
|
||||
}
|
||||
if (m_DebugTextureToDraw == 4) {
|
||||
m_DrawScreenQuadPass->Draw(m_PickingPass->PickingTexture());
|
||||
}
|
||||
|
||||
//m_DrawBloomPass->Draw(m_DrawFinalPass->m_BloomTexture);
|
||||
//m_DrawColorCorrectionPass->Draw(m_DrawFinalPass->m_SceneTexture, m_DrawBloomPass->m_GaussianTexture_vert);
|
||||
|
||||
m_ImGuiRenderPass->Draw();
|
||||
glfwSwapBuffers(m_Window);
|
||||
|
||||
Reference in New Issue
Block a user