Groundwork for input command proxy

This commit is contained in:
2015-12-11 00:37:48 +01:00
parent 6326a60a79
commit b4df0c49ae
10 changed files with 469 additions and 301 deletions
+8
View File
@@ -29,6 +29,9 @@ Game::Game(int argc, char* argv[])
// Create input manager
m_InputManager = new InputManager(m_Renderer->Window(), m_EventBroker);
m_InputProxy = new InputProxy(m_EventBroker);
m_InputProxy->AddHandler<KeyboardInputHandler>();
m_InputProxy->AddHandler<SteamControllerInputHandler>();
// Create the root level GUI frame
m_FrameStack = new GUI::Frame(m_EventBroker);
@@ -63,8 +66,13 @@ void Game::Tick()
double dt = currentTime - m_LastTime;
m_LastTime = currentTime;
// Handle input in a weird looking but responsive way
m_EventBroker->Swap();
m_InputManager->Update(dt);
m_EventBroker->Swap();
m_InputProxy->Update(dt);
m_EventBroker->Swap();
m_InputProxy->Process();
m_EventBroker->Swap();
// Iterate through systems and update world!