Network now runs on it's own thread.

Network now sends Disconnect message when game is terminated.
This commit is contained in:
Jocke
2015-12-08 11:02:40 +01:00
parent 2c993e82d6
commit b5a010a517
4 changed files with 45 additions and 16 deletions
+3
View File
@@ -18,6 +18,7 @@ public:
Client();
~Client();
void Start();
void Close();
private:
// Threaded
@@ -27,6 +28,7 @@ private:
int Receive(char* data, size_t length);
int CreateMessage(MessageType type, std::string message, char* data);
void Disconnect();
void MoveMessageHead(char*& data, size_t& length, size_t stepSize);
void ParseMessageType(char* data, size_t length);
void ParseEventMessage(char* data, size_t length);
@@ -51,6 +53,7 @@ private:
double m_DurationOfPingTime;
bool m_ShouldDrawGameBoard = true;
std::string m_PlayerName;
bool m_ThreadIsRunning = true;
};
#endif