diff --git a/include/Engine/Rendering/RawModelCustom.h b/include/Engine/Rendering/RawModelCustom.h
index 2dea51ff..a1a2f1f6 100644
--- a/include/Engine/Rendering/RawModelCustom.h
+++ b/include/Engine/Rendering/RawModelCustom.h
@@ -48,6 +48,9 @@ public:
{
float SpecularExponent;
float ReflectionFactor;
+ float DiffuseColor[3];
+ float SpecularColor[3];
+ float IncandescenceColor[3];
unsigned int StartIndex;
unsigned int EndIndex;
//float Transparency;
diff --git a/resources/Schema/Entities/AnimatedArmy b/resources/Schema/Entities/AnimatedArmy
new file mode 100644
index 00000000..b711a0fe
--- /dev/null
+++ b/resources/Schema/Entities/AnimatedArmy
@@ -0,0 +1,273 @@
+
+
+
+
+
+
+
+
+
+
+
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+
+
+
+
+
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+ models/dummyscene.mesh
+
+
+
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+
+
+
+
+
+
+ models/animtest.
+
+
+
+
+
+
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+ models/animTest.mesh
+
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+ models/animTest.mesh
+
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+ models/animTest.mesh
+
+
+
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+
+
+
+
+
+
+ 0.13000047206878662
+
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+
+
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+
+
+ 0.30000001192092896
+
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+ 5
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+ 5
+ 0.80000001192092896
+
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+ 5
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+ 5
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+ 0.50999981164932251
+
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+ 5
+ 5
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+ 5
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+ 5
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+ 5
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+ 5
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+ 5
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+ 5
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+ 5
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+ 5
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+
diff --git a/resources/Shaders/ForwardPlus.vert.glsl b/resources/Shaders/ForwardPlus.vert.glsl
index cb5f41b3..c51216cb 100644
--- a/resources/Shaders/ForwardPlus.vert.glsl
+++ b/resources/Shaders/ForwardPlus.vert.glsl
@@ -24,7 +24,7 @@ void main()
mat4 boneTransform = mat4(1);
- if(BoneWeights[0] > 0.f){
+ if(BoneWeights[0] > 0.0f){
boneTransform = BoneWeights[0] * Bones[int(BoneIndices[0])]
+ BoneWeights[1] * Bones[int(BoneIndices[1])]
+ BoneWeights[2] * Bones[int(BoneIndices[2])]
diff --git a/src/Engine/Rendering/DrawFinalPass.cpp b/src/Engine/Rendering/DrawFinalPass.cpp
index afb27d69..7be1223a 100644
--- a/src/Engine/Rendering/DrawFinalPass.cpp
+++ b/src/Engine/Rendering/DrawFinalPass.cpp
@@ -21,7 +21,7 @@ void DrawFinalPass::InitializeShaderPrograms()
m_ForwardPlusProgram->Compile();
m_ForwardPlusProgram->Link();
}
-
+static double tempTime = 0.0;
void DrawFinalPass::Draw(RenderScene& scene)
{
GLERROR("DrawFinalPass::Draw: Pre");
@@ -53,14 +53,14 @@ void DrawFinalPass::Draw(RenderScene& scene)
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D, m_WhiteTexture->m_Texture);
}
-
+ tempTime += 0.01f;
//TODO: Fixa så att modelsJobs kan spela upp olika animationer och så att den kan få in en tid istället för 1.0f - Hälsningar Johan och Andreas :)
if (modelJob->Model->m_RawModel->m_Skeleton != nullptr) {
auto animation = modelJob->Model->m_RawModel->m_Skeleton->GetAnimation("running");
if (animation != nullptr) {
std::vector frameBones = modelJob->Model->m_RawModel->m_Skeleton->GetFrameBones(
*animation,
- 1.0f
+ tempTime
);
glUniformMatrix4fv(glGetUniformLocation(shaderHandle, "Bones"), frameBones.size(), GL_FALSE, glm::value_ptr(frameBones[0]));
}
diff --git a/src/Engine/Rendering/RawModelCustom.cpp b/src/Engine/Rendering/RawModelCustom.cpp
index 3bad2ae5..de87d5fc 100644
--- a/src/Engine/Rendering/RawModelCustom.cpp
+++ b/src/Engine/Rendering/RawModelCustom.cpp
@@ -129,8 +129,8 @@ void RawModelCustom::ReadMaterialSingle(unsigned int &offset, char* fileData, un
unsigned int* nameLengths = (unsigned int*)(fileData + offset);
offset += sizeof(unsigned int) * 4;
- if (offset + sizeof(float) * 2 > fileByteSize) {
- throw Resource::FailedLoadingException("Reading Material specular and reflection values failed");
+ if (offset + sizeof(float) * 11 + sizeof(unsigned int) * 2 > fileByteSize) {
+ throw Resource::FailedLoadingException("Reading Material specular, reflection, color and start and end index values failed");
}
newMaterial.SpecularExponent = *(float*)(fileData + offset);
@@ -138,9 +138,12 @@ void RawModelCustom::ReadMaterialSingle(unsigned int &offset, char* fileData, un
newMaterial.ReflectionFactor = *(float*)(fileData + offset);
offset += sizeof(float);
- if (offset + sizeof(unsigned int) * 2 > fileByteSize) {
- throw Resource::FailedLoadingException("Reading Material start and end index values failed");
- }
+ memcpy(newMaterial.DiffuseColor, fileData + offset, sizeof(float) * 3);
+ offset += sizeof(float) * 3;
+ memcpy(newMaterial.SpecularColor, fileData + offset, sizeof(float) * 3);
+ offset += sizeof(float) * 3;
+ memcpy(newMaterial.IncandescenceColor, fileData + offset, sizeof(float) * 3);
+ offset += sizeof(float) * 3;
newMaterial.StartIndex = *(unsigned int*)(fileData + offset);
offset += sizeof(unsigned int);
@@ -202,7 +205,7 @@ void RawModelCustom::ReadAnimationFile(std::string filePath)
if (!in.is_open()) {
//throw Resource::FailedLoadingException("Open animation file failed");
- return; // AJABAJA!!!!!!!!
+ return;
}
unsigned int fileByteSize = in.tellg();
diff --git a/tools/MayaExporter/MayaExporter/Material.cpp b/tools/MayaExporter/MayaExporter/Material.cpp
index 0a897e6e..03521231 100644
--- a/tools/MayaExporter/MayaExporter/Material.cpp
+++ b/tools/MayaExporter/MayaExporter/Material.cpp
@@ -5,23 +5,30 @@ void Material::grabLambertProperties(MaterialNode& material_node, MFnDependencyN
material_node.Name = node.name().asChar();
if (!findColorTexture(material_node, node)) {
- MGlobal::displayWarning(MString() + "Material " + node.name() + " has no color texture. Please apply a texture insted of using a value");
+ node.findPlug("colorR").getValue(material_node.DiffuseColor[0]);
+ node.findPlug("colorG").getValue(material_node.DiffuseColor[1]);
+ node.findPlug("colorB").getValue(material_node.DiffuseColor[2]);
+
}
- if (findIncandescenceTexture(material_node, node)) {
- MGlobal::displayWarning(MString() + "Material " + node.name() + " has no Incandescence texture. Please apply a texture insted of using value");
+ if (!findIncandescenceTexture(material_node, node)) {
+ node.findPlug("incandescenceR").getValue(material_node.IncandescenceColor[0]);
+ node.findPlug("incandescenceG").getValue(material_node.IncandescenceColor[1]);
+ node.findPlug("incandescenceB").getValue(material_node.IncandescenceColor[2]);
}
if (findNormalTexture(material_node, node)) {
- MGlobal::displayWarning(MString() + "Material " + node.name() + " has no normal texture. Please apply a texture to it");
+ MGlobal::displayWarning(MString() + "Material " + node.name() + " has no normal texture.");
}
}
void Material::grabBlinnProperties(MaterialNode& material_node, MFnDependencyNode& node)
{
- if (findSpecularTexture(material_node, node)) {
- MGlobal::displayWarning(MString() + "Material " + node.name() + " has no specular texture. Please apply a specular to it");
+ if (!findSpecularTexture(material_node, node)) {
+ node.findPlug("specularColorR").getValue(material_node.SpecularColor[0]);
+ node.findPlug("specularColorG").getValue(material_node.SpecularColor[1]);
+ node.findPlug("specularColorB").getValue(material_node.SpecularColor[2]);
}
m_Plug = node.findPlug("reflectivity");
@@ -43,8 +50,10 @@ void Material::grabBlinnProperties(MaterialNode& material_node, MFnDependencyNod
void Material::grabPhongProperties(MaterialNode& material_node, MFnDependencyNode& node)
{
- if (findSpecularTexture(material_node, node)) {
- MGlobal::displayWarning(MString() + "Material " + node.name() + " has no specular texture. Please apply a specular to it");
+ if (!findSpecularTexture(material_node, node)) {
+ node.findPlug("specularColorR").getValue(material_node.SpecularColor[0]);
+ node.findPlug("specularColorG").getValue(material_node.SpecularColor[1]);
+ node.findPlug("specularColorB").getValue(material_node.SpecularColor[2]);
}
m_Plug = node.findPlug("reflectivity");
@@ -188,20 +197,21 @@ std::vector* Material::DoIt(Mesh mesh)
// All materials we care about inherit from Lambert
MItDependencyNodes matIt(MFn::kLambert);
m_AllMaterials.clear();
- int totalIndices = 0;
while (!matIt.isDone()) {
MFnDependencyNode MaterialFnDN(matIt.thisNode());
MaterialNode MaterialStorage;
bool meshHasMaterial = false;
//Mesh Indices is a map with : indices>
+ int totalIndices = 0;
for (auto aMeshMaterial : mesh.Indices) {
+ MGlobal::displayInfo(MString() + "Material: " + aMeshMaterial.first.c_str() + " " + MaterialFnDN.name().asChar());
if (aMeshMaterial.first.compare(MaterialFnDN.name().asChar()) == 0) {
meshHasMaterial = true;
MaterialStorage.IndexStart = totalIndices;
MaterialStorage.IndexEnd = totalIndices + aMeshMaterial.second.size() - 1;
- totalIndices += aMeshMaterial.second.size();
break;
}
+ totalIndices += aMeshMaterial.second.size();
}
if (meshHasMaterial) {
grabLambertProperties(MaterialStorage, MaterialFnDN);
diff --git a/tools/MayaExporter/MayaExporter/Material.h b/tools/MayaExporter/MayaExporter/Material.h
index 4b567d8b..341843e8 100644
--- a/tools/MayaExporter/MayaExporter/Material.h
+++ b/tools/MayaExporter/MayaExporter/Material.h
@@ -19,15 +19,18 @@ public:
float ReflectionFactor;
float SpecularExponent;
+ float DiffuseColor[3]{ 1.0f };
unsigned int ColorMapFileLength = 0;
std::string ColorMapFile;
+ float SpecularColor[3]{ 1.0f };
unsigned int SpecularMapFileLength = 0;
std::string SpecularMapFile;
unsigned int NormalMapFileLength = 0;
std::string NormalMapFile;
+ float IncandescenceColor[3]{ 1.0f };
unsigned int IncandescenceMapFileLength = 0;
std::string IncandescenceMapFile;
@@ -43,6 +46,9 @@ public:
out.write((char*)&SpecularExponent, sizeof(float));
out.write((char*)&ReflectionFactor, sizeof(float));
+ out.write((char*)&DiffuseColor, sizeof(float) * 3);
+ out.write((char*)&SpecularColor, sizeof(float) * 3);
+ out.write((char*)&IncandescenceColor, sizeof(float) * 3);
out.write((char*)&IndexStart, sizeof(unsigned int));
out.write((char*)&IndexEnd, sizeof(unsigned int));
@@ -64,6 +70,9 @@ public:
out << "SpecularExponent: " << SpecularExponent << endl;
out << "ReflectionFactor: " << ReflectionFactor << endl;
+ out << "DiffuseColor: " << DiffuseColor[0] << " " << DiffuseColor[1] << " " << DiffuseColor[2] << endl;
+ out << "SpecularColor: " << SpecularColor[0] << " " << SpecularColor[1] << " " << SpecularColor[2] << endl;
+ out << "IncandescenceColor: " << IncandescenceColor[0] << " " << IncandescenceColor[1] << " " << IncandescenceColor[2] << endl;
out << "IndexStart: " << IndexStart << endl;
out << "IndexEnd: " << IndexEnd << endl;
diff --git a/tools/MayaExporter/MayaExporter/Menu.cpp b/tools/MayaExporter/MayaExporter/Menu.cpp
index 4f32af84..9cc6de91 100644
--- a/tools/MayaExporter/MayaExporter/Menu.cpp
+++ b/tools/MayaExporter/MayaExporter/Menu.cpp
@@ -104,9 +104,10 @@ Menu::Menu(QDialog* dialog)
// Set the layout for our window
dialog->setLayout(baseLayout);
- for (unsigned int i = 0; i < 3; i++) {
- this->AddClipClicked(true);
- }
+ this->AddClipClicked(true);
+ //for (unsigned int i = 0; i < 3; i++) {
+ // this->AddClipClicked(true);
+ //}
}
diff --git a/tools/MayaExporter/MayaExporter/Mesh.cpp b/tools/MayaExporter/MayaExporter/Mesh.cpp
index 26d5c7b2..6af8a557 100644
--- a/tools/MayaExporter/MayaExporter/Mesh.cpp
+++ b/tools/MayaExporter/MayaExporter/Mesh.cpp
@@ -309,12 +309,22 @@ Mesh MeshClass::GetMeshData(MObjectArray object)
if (hasSkin) {
+ float totalWeight = 0.0f;
+ unsigned int totalBones = 0;
MIntArray jointIDs /* ??? */;
weights.selectAncestorLogicalIndex(vertexIndex, weightListObject);
weights.getExistingArrayAttributeIndices(jointIDs);
for (unsigned int i = 0; i < jointIDs.length() && i < 4; i++) {
- thisVertex.BoneIndices[i] = jointIDs[i];
- thisVertex.BoneWeights[i] = weights[i].asFloat();
+ if (weights[i].asFloat() > 0.001f) {
+ thisVertex.BoneIndices[totalBones] = jointIDs[i];
+ thisVertex.BoneWeights[totalBones] = weights[i].asFloat();
+ totalWeight = totalWeight + weights[i].asFloat();
+ totalBones++;
+ }
+ }
+
+ for (unsigned int i = 0; i < 4; i++) {
+ thisVertex.BoneWeights[i] = thisVertex.BoneWeights[i] / totalWeight;
}
}
diff --git a/tools/MayaExporter/MayaExporter/WriteToFile.cpp b/tools/MayaExporter/MayaExporter/WriteToFile.cpp
index 10883416..a0368c4f 100644
--- a/tools/MayaExporter/MayaExporter/WriteToFile.cpp
+++ b/tools/MayaExporter/MayaExporter/WriteToFile.cpp
@@ -25,10 +25,13 @@ bool WriteToFile::ASCIIFilePath(string filePathAndFileName)
void WriteToFile::OpenFiles()
{
- if (binFile)
- binFile.open(binFileName, ofstream::binary);
- if (ASCIIFile)
+ if (binFile) {
+ binFile.open(binFileName, ofstream::binary);
+ }
+ if (ASCIIFile){
ASCIIFile.open(ASCIIFileName);
+ ASCIIFile << std::fixed << std::setprecision(3);
+ }
}
void WriteToFile::CloseFiles()
diff --git a/tools/MayaExporter/MayaExporter/WriteToFile.h b/tools/MayaExporter/MayaExporter/WriteToFile.h
index 91ca7103..216fcfc9 100644
--- a/tools/MayaExporter/MayaExporter/WriteToFile.h
+++ b/tools/MayaExporter/MayaExporter/WriteToFile.h
@@ -5,6 +5,7 @@
#include "OutputData.h"
#include
#include
+#include
using namespace std;