Added Resource Manager
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#ifndef ResourceManager_h__
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#define ResourceManager_h__
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#include <string>
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#include <functional>
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#include <vector>
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#include <set>
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#include <unordered_map>
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#include <fstream>
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#include "Util/UnorderedMapPair.h"
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#include "Util/Factory.h"
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#include "Util/FileWatcher.h"
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/** Base Resource class.
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Implement this class for every resource to be handled by the resource manager.
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Implement Create() to return a new object of that type.
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*/
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class Resource
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{
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friend class ResourceManager;
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protected:
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Resource() { }
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public:
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// Pretend that this is a pure virtual function that you have to implement
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// FIXME: Why did we do this again instead of just using the constructor?
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// static Resource* Create(std::string resourceName);
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virtual void Reload() { }
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virtual void OnChildReloaded(Resource* child) { }
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unsigned int TypeID;
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unsigned int ResourceID;
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};
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/** Singleton resource manager to keep track of and cache any external engine assets */
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class ResourceManager
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{
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private:
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ResourceManager();
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public:
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/*static ResourceManager& Instance()
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{
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static ResourceManager s;
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return s;
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}*/
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template <typename T>
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static void RegisterType(std::string typeName);
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/** Preloads a resource and caches it for future use
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@tparam T Resource type.
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@param resourceName Fully qualified name of the resource to preload.
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*/
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template <typename T>
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static void Preload(std::string resourceName);
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static void Preload(std::string resourceType, std::string resourceName);
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/** Checks if a resource is in cache
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@param resourceType Resource type as string.
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@param resourceName Fully qualified name of the resource to preload.
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*/
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// TODO: Templateify
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static bool IsResourceLoaded(std::string resourceType, std::string resourceName);
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/** Hot-loads a resource and caches it for future use
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@tparam T Resource type.
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@param resourceName Fully qualified name of the resource to load.
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*/
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template <typename T>
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static T* Load(std::string resourceName, Resource* parent = nullptr);
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static Resource* Load(std::string resourceType, std::string resourceName, Resource* parent = nullptr);
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/** Reloads an already loaded resource, keeping its resource ID intact.
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@tparam T Resource type.
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@param resourceName Fully qualified name of the resource to reload.
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*/
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static void Reload(std::string resourceName);
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static void Update();
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private:
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static std::unordered_map<std::string, std::string> m_CompilerTypenameToResourceType;
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static std::unordered_map<std::string, std::function<Resource*(std::string)>> m_FactoryFunctions; // type -> factory function
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static std::unordered_map<std::pair<std::string, std::string>, Resource*> m_ResourceCache; // (type, name) -> resource
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static std::unordered_map<std::string, Resource*> m_ResourceFromName; // name -> resource
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static std::unordered_map<Resource*, Resource*> m_ResourceParents; // resource -> parent resource
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// TODO: Getters for IDs
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static unsigned int m_CurrentResourceTypeID;
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static std::unordered_map<std::string, unsigned int> m_ResourceTypeIDs;
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// Number of resources of a type. Doubles as local ID.
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static std::unordered_map<unsigned int, unsigned int> m_ResourceCount;
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// Flag to suppress hot-load warnings when a preloading resource chain loads another resource
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static bool m_Preloading;
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static FileWatcher m_FileWatcher;
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static void fileWatcherCallback(std::string path, FileWatcher::FileEventFlags flags);
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static unsigned int GetTypeID(std::string resourceType);
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static unsigned int GetNewResourceID(unsigned int typeID);
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// Internal: Create a resource and cache it
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static Resource* CreateResource(std::string resourceType, std::string resourceName, Resource* parent);
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};
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template <typename T>
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T* ResourceManager::Load(std::string resourceName, Resource* parent /* = nullptr */)
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{
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auto resourceTypename = typeid(T).name();
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auto it = m_CompilerTypenameToResourceType.find(resourceTypename);
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if (it == m_CompilerTypenameToResourceType.end()) {
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LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
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return nullptr;
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}
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return static_cast<T*>(Load(it->second, resourceName, parent));
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}
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template <typename T>
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void ResourceManager::RegisterType(std::string typeName)
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{
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m_CompilerTypenameToResourceType[typeid(T).name()] = typeName;
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m_FactoryFunctions[typeName] = [](std::string resourceName) { return new T(resourceName); };
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}
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template <typename T>
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void ResourceManager::Preload(std::string resourceName)
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{
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auto resourceTypename = typeid(T).name();
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auto it = m_CompilerTypenameToResourceType.find(resourceTypename);
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if (it == m_CompilerTypenameToResourceType.end()) {
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LOG_ERROR("Failed to load resource \"%s\" of type \"%s\": type not registered", resourceName.c_str(), resourceTypename);
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return;
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}
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Preload(it->second, resourceName);
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}
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#endif
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