WIP
Adding models now crashes. Threading Added a create player event that currently is not used.
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@@ -16,6 +16,7 @@
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#include "Core/EventBroker.h"
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#include "Core/EKeyDown.h"
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#include "Core/EKeyUp.h"
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#include "Input/EInputCommand.h"
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class Client
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@@ -75,6 +76,8 @@ private:
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bool OnKeyDown(const Events::KeyDown &e);
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EventRelay<Client, Events::KeyUp> m_EKeyUp;
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bool OnKeyUp(const Events::KeyUp &e);
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EventRelay<Client, Events::InputCommand> m_EInputCommand;
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bool OnInputCommand(const Events::InputCommand &e);
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};
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#endif
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