WIP
Adding models now crashes. Threading Added a create player event that currently is not used.
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@@ -12,13 +12,15 @@
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#include "Network/NetworkDefinitions.h"
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#include "Network/PlayerDefinition.h"
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#include "Core/World.h"
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#include "Core/EventBroker.h"
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#include "Game/ECreatePlayer.h"
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class Server
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{
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public:
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Server();
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~Server();
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void Start(World* m_world);
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void Start(World* m_world, EventBroker *eventBroker);
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void Close();
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private:
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@@ -32,6 +34,7 @@ private:
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std::clock_t m_StopTimes[8];
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// Game logic
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World* m_World;
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EventBroker* m_EventBroker;
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// Packet loss logic
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unsigned int m_PacketID;
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unsigned int m_PreviousPacketID;
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