WIP
Adding models now crashes. Threading Added a create player event that currently is not used.
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#ifndef Events_CreatePlayer_h__
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#define Events_CreatePlayer_h__
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#include "Core/EventBroker.h"
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#include "Core/World.h"
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namespace Events
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{
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struct CreatePlayer : Event
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{
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unsigned int entityID;
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std::string modelPath;
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World* world;
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};
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}
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#endif
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