WIP
Adding models now crashes. Threading Added a create player event that currently is not used.
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@@ -7,9 +7,10 @@ Server::~Server()
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{ }
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void Server::Start(World* world)
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void Server::Start(World* world, EventBroker* eventBroker)
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{
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m_World = world;
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m_EventBroker = eventBroker;
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for (size_t i = 0; i < MAXCONNECTIONS; i++) {
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m_StopTimes[i] = std::clock();
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}
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@@ -42,7 +43,7 @@ void Server::ReadFromClients()
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std::clock_t previousePingMessage = std::clock();
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std::clock_t previousSnapshotMessage = std::clock();
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std::clock_t timOutTimer = std::clock();
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// How offen we send messages (milliseconds)
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// How often we send messages (milliseconds)
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int intervallMs = 1000;
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int snapshotInterval = 50;
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int timeToCheckTimeOutTime = 100;
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@@ -63,6 +64,7 @@ void Server::ReadFromClients()
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std::cout << m_PacketID << ": Read from client crashed: " << err.what();
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//}
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}
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}
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std::clock_t currentTime = std::clock();
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// int tempTestRemovePlz = (1000 * (currentTime - previousSnapshotMessage) / (double)CLOCKS_PER_SEC);
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@@ -121,7 +123,7 @@ void Server::ParseMessageType(char * data, size_t length)
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m_PreviousPacketID = m_PacketID; // Set previous packet id
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memcpy(&m_PacketID, data, sizeof(int)); //Read new packet id
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MoveMessageHead(data, length, sizeof(int));
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//IdentifyPacketLoss(); // crashed when it started to spam!
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//IdentifyPacketLoss();
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switch (static_cast<MessageType>(messageType)) {
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case MessageType::Connect:
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@@ -210,7 +212,8 @@ void Server::SendSnapshot()
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continue;
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}
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// Pack player pos into data package
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glm::vec3 playerPos = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform")["Position"];
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//glm::vec3 playerPos = m_World->GetComponent(m_PlayerDefinitions[i].EntityID, "Transform")["Position"];
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glm::vec3 playerPos = glm::vec3(1.0f);
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package.AddPrimitive<float>(playerPos.x);
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package.AddPrimitive<float>(playerPos.y);
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package.AddPrimitive<float>(playerPos.z);
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@@ -241,7 +244,6 @@ void Server::SendPing()
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void Server::CheckForTimeOuts()
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{
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int timeOutTimeMs = 5000;
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int tempStartPing = 1000 * m_StartPingTime
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/ static_cast<double>(CLOCKS_PER_SEC);
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@@ -276,33 +278,33 @@ void Server::ParseEvent(char * data, size_t length)
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break;
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}
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}
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// If no player matches the ip return.
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// If no player matches the address return.
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if (i >= 8)
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return;
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unsigned int entityId = m_PlayerDefinitions[i].EntityID;
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if ("+Forward" == std::string(data)) {
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glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
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temp.z -= 0.1f;
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m_World->GetComponent(entityId, "Transform")["Position"] = temp;
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}
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if ("-Forward" == std::string(data)) {
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glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
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temp.z += 0.1f;
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m_World->GetComponent(entityId, "Transform")["Position"] = temp;
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}
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//unsigned int entityId = m_PlayerDefinitions[i].EntityID;
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//if ("+Forward" == std::string(data)) {
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// glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
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// temp.z -= 0.1f;
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// m_World->GetComponent(entityId, "Transform")["Position"] = temp;
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//}
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//if ("-Forward" == std::string(data)) {
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// glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
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// temp.z += 0.1f;
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// m_World->GetComponent(entityId, "Transform")["Position"] = temp;
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//}
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if ("+Right" == std::string(data)) {
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glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
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temp.x += 0.1f;
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m_World->GetComponent(entityId, "Transform")["Position"] = temp;
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}
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//if ("+Right" == std::string(data)) {
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// glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
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// temp.x += 0.1f;
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// m_World->GetComponent(entityId, "Transform")["Position"] = temp;
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//}
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if ("-Right" == std::string(data)) {
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glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
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temp.x -= 0.1f;
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m_World->GetComponent(entityId, "Transform")["Position"] = temp;
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}
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//if ("-Right" == std::string(data)) {
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// glm::vec3 temp = m_World->GetComponent(entityId, "Transform")["Position"];
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// temp.x -= 0.1f;
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// m_World->GetComponent(entityId, "Transform")["Position"] = temp;
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//}
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}
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void Server::ParseConnect(char * data, size_t length)
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@@ -317,15 +319,20 @@ void Server::ParseConnect(char * data, size_t length)
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for (int i = 0; i < MAXCONNECTIONS; i++) {
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if (m_PlayerDefinitions[i].Endpoint.address() == boost::asio::ip::address()) {
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//Events::CreatePlayer e;
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//e.entityID = (m_PlayerDefinitions[i].EntityID);
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//e.modelPath = "Models/Core/UnitSphere.obj";
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//e.world = m_World;
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//m_EventBroker->Publish(e);
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m_PlayerDefinitions[i].EntityID = m_World->CreateEntity();
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ComponentWrapper transform = m_World->AttachComponent(m_PlayerDefinitions[i].EntityID, "Transform");
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transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f);
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ComponentWrapper model = m_World->AttachComponent(m_PlayerDefinitions[i].EntityID, "Model");
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model["Resource"] = "Models/Core/UnitSphere.obj";
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model["Color"] = glm::vec4(rand()%255 / 255.f, rand()%255 / 255.f, rand() %255 / 255.f, 1.f);
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//int entityID = m_World->CreateEntity();
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//ComponentWrapper transform = m_World->AttachComponent(entityID, "Transform");
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//transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f);
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//ComponentWrapper model = m_World->AttachComponent(entityID, "Model");
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//model["Resource"] = "Models/Core/UnitSphere.obj";//modelPath; // You fix this :)
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//model["Color"] = glm::vec4(rand()%255 / 255.f, rand()%255 / 255.f, rand() %255 / 255.f, 1.f);
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m_PlayerDefinitions[i].Endpoint = m_ReceiverEndpoint;
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m_PlayerDefinitions[i].Name = std::string(data);
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// +1 is the null terminator
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