Adding models now crashes. Threading
Added a create player event that currently is not used.
This commit is contained in:
stiffly
2015-12-15 11:21:46 +01:00
parent 3f77da4a07
commit b698a0d36f
11 changed files with 161 additions and 66 deletions
+40 -18
View File
@@ -3,24 +3,40 @@
void PlayerSystem::Update(World * world, ComponentWrapper & player, double dt)
{
if (input.Forward) {
m_Direction.z = -1;
} else if (input.Back) {
m_Direction.z = 1;
} else {
m_Direction.z = 0;
}
if (input.Left) {
m_Direction.x = -1;
} else if (input.Right) {
m_Direction.x = 1;
} else {
m_Direction.x = 0;
}
m_EventBroker->Process<PlayerSystem>();
ComponentWrapper& transform = world->GetComponent(player.EntityID, "Transform");
(glm::vec3&)player["Velocity"] = m_Speed * float(dt) * m_Direction;
(glm::vec3&)transform["Position"] += (glm::vec3)player["Velocity"];
//if (player["Forward"]) {
// ((glm::vec3&)player["Velocity"]).z = m_Speed * float(dt) * -1;
//}
//if (player["Left"]) {
// ((glm::vec3&)player["Velocity"]).x = m_Speed * float(dt) * -1;
//}
//if (player["Back"]) {
// ((glm::vec3&)player["Velocity"]).z = m_Speed * float(dt);
//}
//if (player["Right"]) {
// ((glm::vec3&)player["Velocity"]).x = m_Speed * float(dt);
//}
//ComponentWrapper& transform = world->GetComponent(player.EntityID, "Transform");
//(glm::vec3&)transform["Position"] += (glm::vec3)player["Velocity"];
//m_EventBroker->Process<PlayerSystem>();
//// TODO Jag tror inte vi kan göra det vi vill i updaten.
//// om man lägger till parametrar och tar bort overriden så blir det kanske inte så kul?
//// aja, lycka till!
//if (ShouldCreatePlayer) {
// int entityID = world->CreateEntity();
// ComponentWrapper transform = world->AttachComponent(entityID, "Transform");
// transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f);
// ComponentWrapper model = world->AttachComponent(entityID, "Model");
// model["Resource"] = "Models/Core/UnitSphere.obj";//modelPath; // You fix this :)
// model["Color"] = glm::vec4(rand()%255 / 255.f, rand()%255 / 255.f, rand() %255 / 255.f, 1.f);
// ShouldCreatePlayer = false;
//}
}
void PlayerSystem::CreatePlayer(World * world, unsigned int& entityID)
{
}
bool PlayerSystem::OnKeyDown(const Events::KeyDown & event)
@@ -56,3 +72,9 @@ bool PlayerSystem::OnKeyUp(const Events::KeyUp & event)
}
return false;
}
bool PlayerSystem::OnCreatePlayer(const Events::CreatePlayer & event)
{
ShouldCreatePlayer = true;
return false;
}