Added DoubleJumpHexagon entity. Spawned DoubleJumpHexagon as the player doublejumps. Fixed DoubleJumping bug where you couldnt doublejump on rocks (where velocity wasnt 0.0)
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@@ -5,6 +5,9 @@
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#include "Input/FirstPersonInputController.h"
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#include <imgui/imgui.h>
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#include "Core/EntityFile.h"
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#include "Core/EntityFileParser.h"
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class PlayerMovementSystem : public ImpureSystem, PureSystem
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{
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public:
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