Added DoubleJumpHexagon entity. Spawned DoubleJumpHexagon as the player doublejumps. Fixed DoubleJumping bug where you couldnt doublejump on rocks (where velocity wasnt 0.0)

This commit is contained in:
verysecrethero
2016-02-10 11:51:58 +01:00
parent 067780c93f
commit b6b96c5f11
4 changed files with 43 additions and 1 deletions
+7 -1
View File
@@ -90,9 +90,15 @@ void PlayerMovementSystem::Update(double dt)
//you cant jump and dash at the same time - since there is no friction in the air and we would thus dash much further in the air
if (!controller->PlayerIsDashing() && controller->Jumping() && !controller->Crouching() && (isOnGround || !controller->DoubleJumping())) {
(bool)cPhysics["IsOnGround"] = false;
if (velocity.y == 0.f) {
if (isOnGround) {
controller->SetDoubleJumping(false);
} else {
//put a hexagon at the players feet
auto hexagonEffect = ResourceManager::Load<EntityFile>("Schema/Entities/DoubleJumpHexagon.xml");
EntityFileParser parser(hexagonEffect);
EntityID hexagonEffectID = parser.MergeEntities(m_World);
EntityWrapper hexagonEW = EntityWrapper(m_World, hexagonEffectID);
hexagonEW["Transform"]["Position"] = (glm::vec3)player["Transform"]["Position"];
controller->SetDoubleJumping(true);
}
velocity.y = 4.f;