Network snapshot buffer size increased, needs to be looked over later
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@@ -34,6 +34,7 @@ private:
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// Sending messages to client logic
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std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
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// HACK: Fix INPUTSIZE
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char readBuffer[INPUTSIZE] = { 0 };
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int bytesRead = 0;
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// time for previouse message
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