Hacked in serverside effects
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@@ -2,6 +2,7 @@
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#define Events_InputCommand_h__
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#include "Core/EventBroker.h"
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#include "Core/EntityWrapper.h"
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namespace Events
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{
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@@ -10,6 +11,7 @@ struct InputCommand : Event
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{
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/** Numerical ID of the player. */
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int PlayerID;
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EntityWrapper Player;
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/** The command that was sent. */
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std::string Command;
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/** The value of the command. */
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