WIP FrustumCulling, most code added but not working now.
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@@ -16,11 +16,13 @@
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#include "PointLightJob.h"
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#include "../Core/Transform.h"
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#include "../Core/EPlayerSpawned.h"
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#include "../Core/Octree.h"
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#include "../Collision/EntityAABB.h"
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class RenderSystem : public ImpureSystem
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{
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public:
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RenderSystem(World* world, EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame);
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RenderSystem(World* world, EventBroker* eventBrokerer, const IRenderer* renderer, RenderFrame* renderFrame, Octree<EntityAABB>* frustumCullOctree);
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~RenderSystem();
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virtual void Update(double dt) override;
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@@ -29,9 +31,12 @@ private:
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const IRenderer* m_Renderer;
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RenderFrame* m_RenderFrame;
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Camera* m_Camera;
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Camera* m_LastCullCamera;
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Camera** m_FrustumCamPtr;
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World* m_World;
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EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
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EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
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Octree<EntityAABB>* m_Octree;
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EventRelay<RenderSystem, Events::SetCamera> m_ESetCamera;
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bool OnSetCamera(Events::SetCamera &event);
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