Added base work for dity bits in components
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@@ -95,7 +95,7 @@ void World::DeleteComponent(EntityID entity, const std::string& componentType)
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}
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}
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const ComponentPool* World::GetComponents(const std::string& componentType)
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ComponentPool* World::GetComponents(const std::string& componentType)
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{
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auto it = m_ComponentPools.find(componentType);
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return (it != m_ComponentPools.end()) ? it->second : nullptr;
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