Added base work for dity bits in components
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@@ -29,7 +29,7 @@ void PlayerMovementSystem::Update(double dt)
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return;
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}
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m_SprintEffectTimer = 0.f;
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const ComponentPool* pool = m_World->GetComponents("SprintAbility");
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auto pool = m_World->GetComponents("SprintAbility");
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if (pool == nullptr) {
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return;
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}
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