Added base work for dity bits in components

This commit is contained in:
2016-03-08 18:26:03 +01:00
parent 5d53fc74cb
commit b7d93058b1
10 changed files with 86 additions and 53 deletions
+1 -1
View File
@@ -29,7 +29,7 @@ void PlayerMovementSystem::Update(double dt)
return;
}
m_SprintEffectTimer = 0.f;
const ComponentPool* pool = m_World->GetComponents("SprintAbility");
auto pool = m_World->GetComponents("SprintAbility");
if (pool == nullptr) {
return;
}