diff --git a/src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp b/src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp index 4f5b2b05..7d3b8615 100644 --- a/src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp +++ b/src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp @@ -111,7 +111,6 @@ void AssaultWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) eFireBlend.NodeName = "Reload"; eFireBlend.Restart = true; eFireBlend.Start = true; - eFireBlend.Duration = 0.0001; m_EventBroker->Publish(eFireBlend); Events::AutoAnimationBlend eIdleBlend;