From b7fa7f9119da4125b145b13d547398df38b5fc4b Mon Sep 17 00:00:00 2001 From: sippeangelo Date: Fri, 4 Mar 2016 02:50:03 +0100 Subject: [PATCH] Duration no longer needed --- src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp b/src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp index 4f5b2b05..7d3b8615 100644 --- a/src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp +++ b/src/Game/Systems/Weapon/AssaultWeaponBehaviour.cpp @@ -111,7 +111,6 @@ void AssaultWeaponBehaviour::OnReload(ComponentWrapper cWeapon, WeaponInfo& wi) eFireBlend.NodeName = "Reload"; eFireBlend.Restart = true; eFireBlend.Start = true; - eFireBlend.Duration = 0.0001; m_EventBroker->Publish(eFireBlend); Events::AutoAnimationBlend eIdleBlend;