Added comments and cleaned up in Game.cpp/h
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+2
-6
@@ -29,10 +29,6 @@
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// Sound
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#include "Sound/SoundSystem.h"
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//#include "Sound/EPlaySound.h"
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//#include "Sound/EPlaySoundOnEntity.h"
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//#include "Sound/EPlaySoundOnPosition.h"
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class Game
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{
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@@ -65,8 +61,8 @@ private:
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// Sound
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SoundSystem* m_SoundSystem;
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EventRelay<Game, Events::InputCommand> m_EInputCommand;
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bool debugOnInputCommand(const Events::InputCommand& e);
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//EventRelay<Game, Events::InputCommand> m_EInputCommand;
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//bool debugOnInputCommand(const Events::InputCommand& e);
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void debugInitialize();
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void debugTick(double dt);
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