Infinite respawning for now

This commit is contained in:
2016-01-23 15:06:41 +01:00
parent 482689fd48
commit b83d773627
2 changed files with 10 additions and 0 deletions
+1
View File
@@ -22,6 +22,7 @@ private:
bool m_NetworkEnabled = false;
std::vector<SpawnRequest> m_SpawnRequests;
std::map<int, EntityWrapper> m_PlayerEntities;
EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
bool OnInputCommand(const Events::InputCommand& e);