Infinite respawning for now
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@@ -22,6 +22,7 @@ private:
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bool m_NetworkEnabled = false;
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std::vector<SpawnRequest> m_SpawnRequests;
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std::map<int, EntityWrapper> m_PlayerEntities;
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EventRelay<PlayerSpawnSystem, Events::InputCommand> m_OnInputCommand;
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bool OnInputCommand(const Events::InputCommand& e);
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