Added camera to PickingPass and fixed memory leak

This commit is contained in:
viktorljung
2016-01-11 10:47:39 +01:00
parent a7b43b06a2
commit b8db80bc40
4 changed files with 9 additions and 3 deletions
+1
View File
@@ -37,6 +37,7 @@ private:
const IRenderer* m_Renderer;
ShaderProgram* m_PickingProgram;
Camera* m_Camera;
std::unordered_map<glm::vec2, EntityID> m_PickingColorsToEntity;