Added camera to PickingPass and fixed memory leak
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@@ -92,7 +92,7 @@ void Renderer::Update(double dt)
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void Renderer::Draw(RenderFrame& rf)
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{
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m_Camera = (*rf.begin())->Camera;
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m_Camera = (*rf.begin())->Camera; // Fix this with some better solution
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m_PickingPass->Draw(rf);
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glClearColor(255.f / 255, 163.f / 255, 176.f / 255, 1.f);
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