Merge remote-tracking branch 'origin/Menu'
# Conflicts: # include/Engine/Rendering/ModelJob.h # resources/Schema/Components.xsd # resources/Schema/Entities/Player.xml # resources/Schema/Entities/RenderingWorld.xml # src/Game/Game.cpp
This commit is contained in:
@@ -23,5 +23,7 @@
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||||
<xs:include schemaLocation="Components/Team.xsd"/>
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<xs:include schemaLocation="Components/UniformScale.xsd"/>
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<xs:include schemaLocation="Components/EditorWidget.xsd"/>
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<xs:include schemaLocation="Components/HealthHUD.xsd"/>
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<xs:include schemaLocation="Components/Animation.xsd"/>
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<xs:include schemaLocation="Components/Fill.xsd"/>
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</xs:schema>
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@@ -0,0 +1,5 @@
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||||
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Fill xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Fill.xsd">
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<Percentage>0.0</Percentage>
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<Color R="1" G="1" B="1" A="1"/>
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</Fill>
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@@ -0,0 +1,14 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="Fill">
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<xs:complexType>
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<xs:all>
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<xs:element name="Percentage" type="t:double" minOccurs="0"/>
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<xs:element name="Color" type="t:Color" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -0,0 +1,2 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Listener xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Listener.xsd"/>
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@@ -0,0 +1,8 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="HealthHUD">
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</xs:element>
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</xs:schema>
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@@ -2,6 +2,7 @@
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<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:Health/>
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<c:AABB>
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<Origin X="0" Y="0.772000015" Z="0"/>
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<Size X="1" Y="1.60000002" Z="1"/>
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@@ -16,9 +17,8 @@
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<Red/>
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</Team>
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</c:Team>
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<c:Transform>
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<c:Transform/>
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<Position X="-0.246963501" Y="0.0264999941" Z="3.01600003"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -58,6 +58,34 @@
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</Components>
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<Children/>
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</Entity>
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<Entity name="HUD">
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<Components>
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<c:Transform>
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<Position X="0" Y="0" Z="-0.5"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="HealthBar">
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<Components>
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<c:HealthHUD/>
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<c:Fill>
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<Percentage>1</Percentage>
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<Color A="0" B="1" G="0" R="0"/>
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</c:Fill>
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<c:Model>
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<Resource>Models/Core/UnitHexagon.mesh</Resource>
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<Color A="1" B="0.70588237" G="0.70588237" R="0.70588237"/>
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</c:Model>
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<c:Transform>
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<Position X="-0.383000016" Y="-0.185000002" Z="0"/>
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<Scale X="0.150000006" Y="0.150000006" Z="0.150000006"/>
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<Orientation X="0" Y="0.594000041" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="ThirdPersonCamera">
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@@ -6,34 +6,115 @@
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</Components>
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<Children>
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<Entity>
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<Entity name="Player">
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<Components>
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<c:Camera/>
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<c:Model>
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<Resource>Models/Camera.mesh</Resource>
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</c:Model>
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<c:Health>
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<Health>65.990005493164063</Health>
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</c:Health>
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<c:Player/>
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<c:Transform>
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<Position X="-0.504807115" Y="6.00582743" Z="9.68687439"/>
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<Orientation X="-0.733036518" Y="0.000105090476" Z="5.12391125e-07"/>
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<Position X="0" Y="0" Z="2.5"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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<Entity name="Model">
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<Components>
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<c:Text>
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<Content>Camera #2</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Alignment>
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<Right/>
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</Alignment>
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</c:Text>
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<c:Model>
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<Resource>Models/Assault.obj</Resource>
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<Color A="1" B="3.92156863" G="3.92156863" R="3.92156863"/>
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</c:Model>
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<c:Transform>
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||||
<Position X="0.700063765" Y="0.310270816" Z="-1"/>
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<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
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||||
<Orientation X="0" Y="3.14159203" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Camera">
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<Components>
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<c:Camera>
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<FOV>80</FOV>
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</c:Camera>
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<c:Model>
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<Resource>Models/Camera.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="1.39121652" Z="-0.043014247"/>
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<Orientation X="6.28300047" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="HUD">
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<Components>
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<c:Transform>
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<Position X="0" Y="-0.000463247066" Z="-0.744767368"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="Hexagon">
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<Components>
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<c:HealthHUD/>
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<c:Fill>
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<Percentage>0.65990006923675537</Percentage>
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||||
<Color A="0" B="0.659900069" G="0" R="0.340099931"/>
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</c:Fill>
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<c:Model>
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<Resource>Models/Core/UnitHexagon.mesh</Resource>
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||||
<Color A="0.313725501" B="0.70588237" G="0.70588237" R="0.70588237"/>
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</c:Model>
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<c:Transform>
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<Position X="-0.285538822" Y="-0.282350302" Z="-1.52214652e-05"/>
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||||
<Scale X="0.200000003" Y="0.200000003" Z="0.5"/>
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||||
<Orientation X="0" Y="0.666000009" Z="0"/>
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||||
</c:Transform>
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||||
</Components>
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||||
<Children>
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||||
<Entity name="Ammo">
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||||
<Components>
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<c:Text>
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||||
<Content>24</Content>
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||||
<Resource>Fonts/DroidSans.ttf,60</Resource>
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||||
</c:Text>
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||||
<c:Transform>
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||||
<Position X="-1.43861985e-06" Y="0.0125972452" Z="0.0100018298"/>
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||||
<Scale X="0.349999994" Y="0.349999994" Z="0.200000003"/>
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||||
</c:Transform>
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||||
</Components>
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<Children>
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||||
<Entity>
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||||
<Components>
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||||
<c:Text>
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||||
<Content>262</Content>
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||||
<Resource>Fonts/DroidSans.ttf,60</Resource>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="-4.27209579e-06" Y="-0.0390000008" Z="5.43686883e-06"/>
|
||||
<Scale X="0.65200001" Y="0.643000007" Z="1"/>
|
||||
</c:Transform>
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||||
</Components>
|
||||
<Children/>
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||||
</Entity>
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||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
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||||
<Entity>
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<Components>
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<c:HealthHUD/>
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<c:Text>
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<Content>65/100</Content>
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||||
<Resource>Fonts/DroidSans.ttf,60</Resource>
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||||
<Color A="1" B="0.659900069" G="0" R="0.340099931"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Scale X="0.200000003" Y="0.200000003" Z="0.200000003"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
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||||
@@ -42,7 +123,7 @@
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<Resource>Models/Core/UnitPlane.mesh</Resource>
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</c:Model>
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||||
<c:Transform>
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||||
<Position X="0" Y="-1" Z="0.600000024"/>
|
||||
<Position X="0" Y="-0.689623177" Z="0.600000024"/>
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||||
<Scale X="100" Y="1" Z="100"/>
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||||
</c:Transform>
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||||
</Components>
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@@ -52,6 +133,7 @@
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<Components>
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<c:Model>
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<Resource>Models/Assault.mesh</Resource>
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||||
<Color A="1" B="3.92156863" G="1" R="1"/>
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</c:Model>
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||||
<c:Transform>
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||||
<Position X="-2.5" Y="0" Z="1"/>
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@@ -64,7 +146,7 @@
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<c:Text>
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||||
<Content>Welcome!</Content>
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||||
<Resource>Fonts/DroidSans.ttf,1280</Resource>
|
||||
<Color A="0" B="1" G="7.84313726" R="1"/>
|
||||
<Color A="0" B="3.92156863" G="3.92156863" R="3.92156863"/>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="0.700000048"/>
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||||
@@ -75,32 +157,40 @@
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<Entity>
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||||
<Components>
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||||
<c:RaptorCopter>
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||||
<Speed>2</Speed>
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||||
<Axis X="0" Y="1" Z="0"/>
|
||||
<Speed>3</Speed>
|
||||
<Axis X="0.200000003" Y="3.4000001" Z="0.5"/>
|
||||
</c:RaptorCopter>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="2.37320328" Z="0"/>
|
||||
<Orientation X="0" Y="9868.3418" Z="0"/>
|
||||
<Orientation X="758.058899" Y="20632.8691" Z="1320.68018"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="7.84313726" G="0" R="7.84313726"/>
|
||||
</c:Model>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="0" R="1"/>
|
||||
<Radius>6</Radius>
|
||||
<Radius>70</Radius>
|
||||
<Intensity>0.5</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="-2.5" Y="0" Z="0"/>
|
||||
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="0" G="0" R="7.84313726"/>
|
||||
</c:Model>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="0" G="0" R="1"/>
|
||||
<Radius>8</Radius>
|
||||
<Radius>70</Radius>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="-5" Y="0" Z="0"/>
|
||||
@@ -112,21 +202,30 @@
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="0" G="7.84313726" R="7.84313726"/>
|
||||
</c:Model>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="0" G="1" R="1"/>
|
||||
<Radius>6</Radius>
|
||||
<Radius>70</Radius>
|
||||
<Intensity>0.5</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-2.5"/>
|
||||
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="0" G="7.84313726" R="0"/>
|
||||
</c:Model>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="0" G="1" R="0"/>
|
||||
<Radius>8</Radius>
|
||||
<Radius>70</Radius>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-5"/>
|
||||
@@ -138,21 +237,30 @@
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="7.84313726" G="7.84313726" R="0"/>
|
||||
</c:Model>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="1" R="0"/>
|
||||
<Radius>6</Radius>
|
||||
<Radius>70</Radius>
|
||||
<Intensity>0.5</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="2.5"/>
|
||||
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="7.84313726" G="0" R="0"/>
|
||||
</c:Model>
|
||||
<c:PointLight>
|
||||
<Color A="1" B="1" G="0.00784313772" R="0"/>
|
||||
<Radius>8</Radius>
|
||||
<Color A="1" B="1" G="0" R="0"/>
|
||||
<Radius>70</Radius>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="5"/>
|
||||
@@ -164,19 +272,28 @@
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="7.84313726" G="7.84313726" R="7.84313726"/>
|
||||
</c:Model>
|
||||
<c:PointLight>
|
||||
<Radius>6</Radius>
|
||||
<Radius>70</Radius>
|
||||
<Intensity>0.5</Intensity>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="2.5" Y="0" Z="0"/>
|
||||
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||
<Color A="1" B="7.84313726" G="7.84313726" R="7.84313726"/>
|
||||
</c:Model>
|
||||
<c:PointLight>
|
||||
<Radius>8</Radius>
|
||||
<Radius>70</Radius>
|
||||
</c:PointLight>
|
||||
<c:Transform>
|
||||
<Position X="5" Y="0" Z="0"/>
|
||||
@@ -192,6 +309,7 @@
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Assault.mesh</Resource>
|
||||
<Color A="1" B="1" G="1" R="3.92156863"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="2.5" Y="0" Z="1"/>
|
||||
@@ -199,46 +317,15 @@
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Camera/>
|
||||
<c:Listener/>
|
||||
<c:Model>
|
||||
<Resource>Models/Camera.mesh</Resource>
|
||||
<Visible>false</Visible>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-1.27354908" Y="5.18422079" Z="10.6223917"/>
|
||||
<Orientation X="-0.436328411" Y="-0.0523675606" Z="1.67869363e-08"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Text>
|
||||
<Content>Taiwan #1</Content>
|
||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
||||
<Alignment>
|
||||
<Right/>
|
||||
</Alignment>
|
||||
</c:Text>
|
||||
<c:Transform>
|
||||
<Position X="0.716896772" Y="0.296712071" Z="-1"/>
|
||||
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Entity name="DirectionalLight">
|
||||
<Components>
|
||||
<c:DirectionalLight>
|
||||
<Color A="1" B="0.996078432" G="1" R="1"/>
|
||||
<Intensity>0.80000001192092896</Intensity>
|
||||
<Intensity>0.10000000149011612</Intensity>
|
||||
</c:DirectionalLight>
|
||||
<c:Model>
|
||||
<Resource>Models/DirectionalLightWidget.mesh</Resource>
|
||||
<Color A="1" B="0" G="3.92156863" R="3.92156863"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-0.0013256073" Y="1.89540339" Z="6.53467274"/>
|
||||
@@ -251,6 +338,7 @@
|
||||
<Components>
|
||||
<c:Model>
|
||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||
<Color A="1" B="1" G="39.2156868" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-5.4082036" Y="0" Z="-1.84950542"/>
|
||||
@@ -258,37 +346,6 @@
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Animation/>
|
||||
<c:Model>
|
||||
<Resource>asd</Resource>
|
||||
<Color A="1" B="1" G="3.92156863" R="1"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="0" Y="0" Z="-6.38434124"/>
|
||||
<Orientation X="5.046" Y="0" Z="0"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
<Entity>
|
||||
<Components>
|
||||
<c:Animation>
|
||||
<Name>running</Name>
|
||||
<Time>0.93047409991569907</Time>
|
||||
<Speed>1</Speed>
|
||||
</c:Animation>
|
||||
<c:Model>
|
||||
<Resource>Models/Animtest.mesh</Resource>
|
||||
<Color A="1" B="11.7647057" G="1" R="11.7647057"/>
|
||||
</c:Model>
|
||||
<c:Transform>
|
||||
<Position X="-1.42184281" Y="1.71298718" Z="-6.31712198"/>
|
||||
</c:Transform>
|
||||
</Components>
|
||||
<Children/>
|
||||
</Entity>
|
||||
</Children>
|
||||
|
||||
</Entity>
|
||||
|
||||
@@ -6,9 +6,12 @@ uniform mat4 P;
|
||||
uniform vec4 Color;
|
||||
uniform vec4 DiffuseColor;
|
||||
uniform vec2 ScreenDimensions;
|
||||
uniform vec4 FillColor;
|
||||
uniform float FillPercentage;
|
||||
layout (binding = 0) uniform sampler2D DiffuseTexture;
|
||||
layout (binding = 1) uniform sampler2D GlowMap;
|
||||
|
||||
|
||||
#define TILE_SIZE 16
|
||||
|
||||
struct LightSource {
|
||||
@@ -136,10 +139,21 @@ void main()
|
||||
|
||||
//sceneColor += Input.DiffuseColor;
|
||||
vec4 color_result = DiffuseColor * (totalLighting.Diffuse + totalLighting.Specular) * diffuseTexel * Color;
|
||||
|
||||
|
||||
float pos = ((P * vec4(Input.Position, 1)).y + 1.0)/2.0;
|
||||
|
||||
if(pos <= FillPercentage) {
|
||||
color_result += FillColor;
|
||||
}
|
||||
//bloomColor = vec4(0.3, 0.8, 0.6, 1.0);
|
||||
sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
|
||||
//These if statements should be removed if they are slow.
|
||||
color_result += glowTexel;
|
||||
|
||||
|
||||
|
||||
|
||||
bloomColor = vec4(clamp(color_result.xyz - 1.0, 0, 100), 1.0);
|
||||
/*
|
||||
if(color_result.x > 1 || color_result.y > 1 || color_result.z > 1) {
|
||||
@@ -150,8 +164,9 @@ void main()
|
||||
|
||||
//sceneColor += Input.DiffuseColor * (totalLighting.Diffuse) * diffuseTexel * Color;
|
||||
//sceneColor += Input.DiffuseColor + vec4(0.0, LightGrids.Data[currentTile].Amount/3, 0, 1);
|
||||
//sceneColor = diffuseTexel * Input.DiffuseColor * Color;
|
||||
//sceneColor += vec4(currentTile/3600.f, 0, 0, 1);
|
||||
|
||||
|
||||
|
||||
|
||||
//Tiled Debug Code
|
||||
/*
|
||||
|
||||
Reference in New Issue
Block a user