Merge remote-tracking branch 'origin/Menu'

# Conflicts:
#	include/Engine/Rendering/ModelJob.h
#	resources/Schema/Components.xsd
#	resources/Schema/Entities/Player.xml
#	resources/Schema/Entities/RenderingWorld.xml
#	src/Game/Game.cpp
This commit is contained in:
2016-01-25 00:25:03 +01:00
18 changed files with 357 additions and 109 deletions
+4
View File
@@ -75,6 +75,10 @@ void DrawFinalPass::Draw(RenderScene& scene)
glUniform4fv(glGetUniformLocation(shaderHandle, "Color"), 1, glm::value_ptr(modelJob->Color));
glUniform4fv(glGetUniformLocation(shaderHandle, "DiffuseColor"), 1, glm::value_ptr(modelJob->DiffuseColor));
glUniform4fv(glGetUniformLocation(shaderHandle, "FillColor"), 1, glm::value_ptr(modelJob->FillColor));
glUniform1f(glGetUniformLocation(shaderHandle, "FillPercentage"), modelJob->FillPercentage);
glActiveTexture(GL_TEXTURE0);
if(modelJob->DiffuseTexture != nullptr) {
glBindTexture(GL_TEXTURE_2D, modelJob->DiffuseTexture->m_Texture);