Merge remote-tracking branch 'origin/Menu'
# Conflicts: # include/Engine/Rendering/ModelJob.h # resources/Schema/Components.xsd # resources/Schema/Entities/Player.xml # resources/Schema/Entities/RenderingWorld.xml # src/Game/Game.cpp
This commit is contained in:
@@ -17,7 +17,7 @@
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struct ModelJob : RenderJob
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struct ModelJob : RenderJob
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{
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{
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ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialGroup matGroup, ComponentWrapper modelComponent, World* world)
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ModelJob(Model* model, Camera* camera, glm::mat4 matrix, ::RawModel::MaterialGroup matGroup, ComponentWrapper modelComponent, World* world, glm::vec4 fillColor, float fillPercentage)
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: RenderJob()
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: RenderJob()
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{
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{
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Model = model;
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Model = model;
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@@ -39,6 +39,9 @@ struct ModelJob : RenderJob
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Depth = worldpos.z;
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Depth = worldpos.z;
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World = world;
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World = world;
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FillColor = fillColor;
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FillPercentage = fillPercentage;
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Skeleton = Model->m_RawModel->m_Skeleton;
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Skeleton = Model->m_RawModel->m_Skeleton;
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if (world->HasComponent(Entity, "Animation") && Skeleton != nullptr) {
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if (world->HasComponent(Entity, "Animation") && Skeleton != nullptr) {
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@@ -72,6 +75,9 @@ struct ModelJob : RenderJob
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unsigned int EndIndex = 0;
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unsigned int EndIndex = 0;
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World* World;
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World* World;
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glm::vec4 FillColor = glm::vec4(0);
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float FillPercentage = 0.0;
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void CalculateHash() override
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void CalculateHash() override
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{
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{
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Hash = TextureID;
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Hash = TextureID;
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@@ -29,6 +29,7 @@ private:
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const IRenderer* m_Renderer;
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const IRenderer* m_Renderer;
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RenderFrame* m_RenderFrame;
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RenderFrame* m_RenderFrame;
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Camera* m_Camera;
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Camera* m_Camera;
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World* m_World;
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EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
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EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
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EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
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EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
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@@ -0,0 +1,23 @@
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#ifndef PlayerHUD_h__
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#define PlayerHUD_h__
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#include "../../Engine/Core/System.h"
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#include "../../Engine/GLM.h"
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#include "../../Engine/Rendering/ESetCamera.h"
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#include <imgui/imgui.h>
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class PlayerHUD : public ImpureSystem
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{
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public:
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PlayerHUD(World* world, EventBroker* eventBrokerer);
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~PlayerHUD();
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virtual void Update(double dt) override;
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private:
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World* m_World;
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EventBroker* m_EventBroker;
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};
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#endif
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@@ -23,5 +23,7 @@
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<xs:include schemaLocation="Components/Team.xsd"/>
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<xs:include schemaLocation="Components/Team.xsd"/>
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<xs:include schemaLocation="Components/UniformScale.xsd"/>
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<xs:include schemaLocation="Components/UniformScale.xsd"/>
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<xs:include schemaLocation="Components/EditorWidget.xsd"/>
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<xs:include schemaLocation="Components/EditorWidget.xsd"/>
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<xs:include schemaLocation="Components/HealthHUD.xsd"/>
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<xs:include schemaLocation="Components/Animation.xsd"/>
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<xs:include schemaLocation="Components/Animation.xsd"/>
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<xs:include schemaLocation="Components/Fill.xsd"/>
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</xs:schema>
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</xs:schema>
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@@ -0,0 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Fill xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Fill.xsd">
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<Percentage>0.0</Percentage>
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<Color R="1" G="1" B="1" A="1"/>
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</Fill>
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@@ -0,0 +1,14 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="Fill">
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<xs:complexType>
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<xs:all>
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<xs:element name="Percentage" type="t:double" minOccurs="0"/>
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<xs:element name="Color" type="t:Color" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -0,0 +1,2 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Listener xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Listener.xsd"/>
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@@ -0,0 +1,8 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="HealthHUD">
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</xs:element>
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</xs:schema>
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@@ -2,6 +2,7 @@
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<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Entity name="Player" xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<Components>
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<c:Health/>
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<c:AABB>
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<c:AABB>
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<Origin X="0" Y="0.772000015" Z="0"/>
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<Origin X="0" Y="0.772000015" Z="0"/>
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<Size X="1" Y="1.60000002" Z="1"/>
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<Size X="1" Y="1.60000002" Z="1"/>
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@@ -16,9 +17,8 @@
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<Red/>
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<Red/>
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</Team>
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</Team>
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</c:Team>
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</c:Team>
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<c:Transform>
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<c:Transform/>
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<Position X="-0.246963501" Y="0.0264999941" Z="3.01600003"/>
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<Position X="-0.246963501" Y="0.0264999941" Z="3.01600003"/>
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</c:Transform>
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</Components>
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</Components>
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<Children>
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<Children>
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@@ -58,6 +58,34 @@
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</Components>
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</Components>
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<Children/>
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<Children/>
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</Entity>
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</Entity>
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<Entity name="HUD">
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<Components>
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<c:Transform>
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<Position X="0" Y="0" Z="-0.5"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="HealthBar">
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<Components>
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<c:HealthHUD/>
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<c:Fill>
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<Percentage>1</Percentage>
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<Color A="0" B="1" G="0" R="0"/>
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</c:Fill>
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<c:Model>
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<Resource>Models/Core/UnitHexagon.mesh</Resource>
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<Color A="1" B="0.70588237" G="0.70588237" R="0.70588237"/>
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</c:Model>
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<c:Transform>
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<Position X="-0.383000016" Y="-0.185000002" Z="0"/>
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<Scale X="0.150000006" Y="0.150000006" Z="0.150000006"/>
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<Orientation X="0" Y="0.594000041" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Children>
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</Entity>
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</Entity>
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<Entity name="ThirdPersonCamera">
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<Entity name="ThirdPersonCamera">
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@@ -6,34 +6,115 @@
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</Components>
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</Components>
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<Children>
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<Children>
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<Entity>
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<Entity name="Player">
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<Components>
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<Components>
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<c:Camera/>
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<c:Health>
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<c:Model>
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<Health>65.990005493164063</Health>
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<Resource>Models/Camera.mesh</Resource>
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</c:Health>
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</c:Model>
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<c:Player/>
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<c:Transform>
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<c:Transform>
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<Position X="-0.504807115" Y="6.00582743" Z="9.68687439"/>
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<Position X="0" Y="0" Z="2.5"/>
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<Orientation X="-0.733036518" Y="0.000105090476" Z="5.12391125e-07"/>
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</c:Transform>
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</c:Transform>
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</Components>
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</Components>
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<Children>
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<Children>
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<Entity>
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<Entity name="Model">
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<Components>
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<Components>
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<c:Text>
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<c:Model>
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<Content>Camera #2</Content>
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<Resource>Models/Assault.obj</Resource>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Color A="1" B="3.92156863" G="3.92156863" R="3.92156863"/>
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<Alignment>
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</c:Model>
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<Right/>
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</Alignment>
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</c:Text>
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<c:Transform>
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<c:Transform>
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<Position X="0.700063765" Y="0.310270816" Z="-1"/>
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<Orientation X="0" Y="3.14159203" Z="0"/>
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<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
|
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</c:Transform>
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</c:Transform>
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</Components>
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</Components>
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<Children/>
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<Children/>
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</Entity>
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</Entity>
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<Entity name="Camera">
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<Components>
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<c:Camera>
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<FOV>80</FOV>
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</c:Camera>
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<c:Model>
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<Resource>Models/Camera.mesh</Resource>
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|
</c:Model>
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|
<c:Transform>
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|
<Position X="0" Y="1.39121652" Z="-0.043014247"/>
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|
<Orientation X="6.28300047" Y="0" Z="0"/>
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|
</c:Transform>
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|
</Components>
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|
<Children>
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<Entity name="HUD">
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|
<Components>
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|
<c:Transform>
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|
<Position X="0" Y="-0.000463247066" Z="-0.744767368"/>
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|
</c:Transform>
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|
</Components>
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|
<Children>
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|
<Entity name="Hexagon">
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|
<Components>
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|
<c:HealthHUD/>
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|
<c:Fill>
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|
<Percentage>0.65990006923675537</Percentage>
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|
<Color A="0" B="0.659900069" G="0" R="0.340099931"/>
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|
</c:Fill>
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|
<c:Model>
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|
<Resource>Models/Core/UnitHexagon.mesh</Resource>
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|
<Color A="0.313725501" B="0.70588237" G="0.70588237" R="0.70588237"/>
|
||||||
|
</c:Model>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-0.285538822" Y="-0.282350302" Z="-1.52214652e-05"/>
|
||||||
|
<Scale X="0.200000003" Y="0.200000003" Z="0.5"/>
|
||||||
|
<Orientation X="0" Y="0.666000009" Z="0"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity name="Ammo">
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>24</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,60</Resource>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-1.43861985e-06" Y="0.0125972452" Z="0.0100018298"/>
|
||||||
|
<Scale X="0.349999994" Y="0.349999994" Z="0.200000003"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:Text>
|
||||||
|
<Content>262</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,60</Resource>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Position X="-4.27209579e-06" Y="-0.0390000008" Z="5.43686883e-06"/>
|
||||||
|
<Scale X="0.65200001" Y="0.643000007" Z="1"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
<Entity>
|
||||||
|
<Components>
|
||||||
|
<c:HealthHUD/>
|
||||||
|
<c:Text>
|
||||||
|
<Content>65/100</Content>
|
||||||
|
<Resource>Fonts/DroidSans.ttf,60</Resource>
|
||||||
|
<Color A="1" B="0.659900069" G="0" R="0.340099931"/>
|
||||||
|
</c:Text>
|
||||||
|
<c:Transform>
|
||||||
|
<Scale X="0.200000003" Y="0.200000003" Z="0.200000003"/>
|
||||||
|
</c:Transform>
|
||||||
|
</Components>
|
||||||
|
<Children/>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
|
</Children>
|
||||||
|
</Entity>
|
||||||
</Children>
|
</Children>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity>
|
<Entity>
|
||||||
@@ -42,7 +123,7 @@
|
|||||||
<Resource>Models/Core/UnitPlane.mesh</Resource>
|
<Resource>Models/Core/UnitPlane.mesh</Resource>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="-1" Z="0.600000024"/>
|
<Position X="0" Y="-0.689623177" Z="0.600000024"/>
|
||||||
<Scale X="100" Y="1" Z="100"/>
|
<Scale X="100" Y="1" Z="100"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
@@ -52,6 +133,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Assault.mesh</Resource>
|
<Resource>Models/Assault.mesh</Resource>
|
||||||
|
<Color A="1" B="3.92156863" G="1" R="1"/>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-2.5" Y="0" Z="1"/>
|
<Position X="-2.5" Y="0" Z="1"/>
|
||||||
@@ -64,7 +146,7 @@
|
|||||||
<c:Text>
|
<c:Text>
|
||||||
<Content>Welcome!</Content>
|
<Content>Welcome!</Content>
|
||||||
<Resource>Fonts/DroidSans.ttf,1280</Resource>
|
<Resource>Fonts/DroidSans.ttf,1280</Resource>
|
||||||
<Color A="0" B="1" G="7.84313726" R="1"/>
|
<Color A="0" B="3.92156863" G="3.92156863" R="3.92156863"/>
|
||||||
</c:Text>
|
</c:Text>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="0.700000048"/>
|
<Position X="0" Y="0" Z="0.700000048"/>
|
||||||
@@ -75,32 +157,40 @@
|
|||||||
<Entity>
|
<Entity>
|
||||||
<Components>
|
<Components>
|
||||||
<c:RaptorCopter>
|
<c:RaptorCopter>
|
||||||
<Speed>2</Speed>
|
<Speed>3</Speed>
|
||||||
<Axis X="0" Y="1" Z="0"/>
|
<Axis X="0.200000003" Y="3.4000001" Z="0.5"/>
|
||||||
</c:RaptorCopter>
|
</c:RaptorCopter>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="2.37320328" Z="0"/>
|
<Orientation X="758.058899" Y="20632.8691" Z="1320.68018"/>
|
||||||
<Orientation X="0" Y="9868.3418" Z="0"/>
|
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
<Entity>
|
<Entity>
|
||||||
<Components>
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||||
|
<Color A="1" B="7.84313726" G="0" R="7.84313726"/>
|
||||||
|
</c:Model>
|
||||||
<c:PointLight>
|
<c:PointLight>
|
||||||
<Color A="1" B="1" G="0" R="1"/>
|
<Color A="1" B="1" G="0" R="1"/>
|
||||||
<Radius>6</Radius>
|
<Radius>70</Radius>
|
||||||
<Intensity>0.5</Intensity>
|
<Intensity>0.5</Intensity>
|
||||||
</c:PointLight>
|
</c:PointLight>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-2.5" Y="0" Z="0"/>
|
<Position X="-2.5" Y="0" Z="0"/>
|
||||||
|
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
<Entity>
|
<Entity>
|
||||||
<Components>
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||||
|
<Color A="1" B="0" G="0" R="7.84313726"/>
|
||||||
|
</c:Model>
|
||||||
<c:PointLight>
|
<c:PointLight>
|
||||||
<Color A="1" B="0" G="0" R="1"/>
|
<Color A="1" B="0" G="0" R="1"/>
|
||||||
<Radius>8</Radius>
|
<Radius>70</Radius>
|
||||||
</c:PointLight>
|
</c:PointLight>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-5" Y="0" Z="0"/>
|
<Position X="-5" Y="0" Z="0"/>
|
||||||
@@ -112,21 +202,30 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
<Entity>
|
<Entity>
|
||||||
<Components>
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||||
|
<Color A="1" B="0" G="7.84313726" R="7.84313726"/>
|
||||||
|
</c:Model>
|
||||||
<c:PointLight>
|
<c:PointLight>
|
||||||
<Color A="1" B="0" G="1" R="1"/>
|
<Color A="1" B="0" G="1" R="1"/>
|
||||||
<Radius>6</Radius>
|
<Radius>70</Radius>
|
||||||
<Intensity>0.5</Intensity>
|
<Intensity>0.5</Intensity>
|
||||||
</c:PointLight>
|
</c:PointLight>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="-2.5"/>
|
<Position X="0" Y="0" Z="-2.5"/>
|
||||||
|
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
<Entity>
|
<Entity>
|
||||||
<Components>
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||||
|
<Color A="1" B="0" G="7.84313726" R="0"/>
|
||||||
|
</c:Model>
|
||||||
<c:PointLight>
|
<c:PointLight>
|
||||||
<Color A="1" B="0" G="1" R="0"/>
|
<Color A="1" B="0" G="1" R="0"/>
|
||||||
<Radius>8</Radius>
|
<Radius>70</Radius>
|
||||||
</c:PointLight>
|
</c:PointLight>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="-5"/>
|
<Position X="0" Y="0" Z="-5"/>
|
||||||
@@ -138,21 +237,30 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
<Entity>
|
<Entity>
|
||||||
<Components>
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||||
|
<Color A="1" B="7.84313726" G="7.84313726" R="0"/>
|
||||||
|
</c:Model>
|
||||||
<c:PointLight>
|
<c:PointLight>
|
||||||
<Color A="1" B="1" G="1" R="0"/>
|
<Color A="1" B="1" G="1" R="0"/>
|
||||||
<Radius>6</Radius>
|
<Radius>70</Radius>
|
||||||
<Intensity>0.5</Intensity>
|
<Intensity>0.5</Intensity>
|
||||||
</c:PointLight>
|
</c:PointLight>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="2.5"/>
|
<Position X="0" Y="0" Z="2.5"/>
|
||||||
|
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
<Entity>
|
<Entity>
|
||||||
<Components>
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||||
|
<Color A="1" B="7.84313726" G="0" R="0"/>
|
||||||
|
</c:Model>
|
||||||
<c:PointLight>
|
<c:PointLight>
|
||||||
<Color A="1" B="1" G="0.00784313772" R="0"/>
|
<Color A="1" B="1" G="0" R="0"/>
|
||||||
<Radius>8</Radius>
|
<Radius>70</Radius>
|
||||||
</c:PointLight>
|
</c:PointLight>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="0" Y="0" Z="5"/>
|
<Position X="0" Y="0" Z="5"/>
|
||||||
@@ -164,19 +272,28 @@
|
|||||||
</Entity>
|
</Entity>
|
||||||
<Entity>
|
<Entity>
|
||||||
<Components>
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||||
|
<Color A="1" B="7.84313726" G="7.84313726" R="7.84313726"/>
|
||||||
|
</c:Model>
|
||||||
<c:PointLight>
|
<c:PointLight>
|
||||||
<Radius>6</Radius>
|
<Radius>70</Radius>
|
||||||
<Intensity>0.5</Intensity>
|
<Intensity>0.5</Intensity>
|
||||||
</c:PointLight>
|
</c:PointLight>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="2.5" Y="0" Z="0"/>
|
<Position X="2.5" Y="0" Z="0"/>
|
||||||
|
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
|
||||||
</c:Transform>
|
</c:Transform>
|
||||||
</Components>
|
</Components>
|
||||||
<Children>
|
<Children>
|
||||||
<Entity>
|
<Entity>
|
||||||
<Components>
|
<Components>
|
||||||
|
<c:Model>
|
||||||
|
<Resource>Models/Core/UnitSphere.obj</Resource>
|
||||||
|
<Color A="1" B="7.84313726" G="7.84313726" R="7.84313726"/>
|
||||||
|
</c:Model>
|
||||||
<c:PointLight>
|
<c:PointLight>
|
||||||
<Radius>8</Radius>
|
<Radius>70</Radius>
|
||||||
</c:PointLight>
|
</c:PointLight>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="5" Y="0" Z="0"/>
|
<Position X="5" Y="0" Z="0"/>
|
||||||
@@ -192,6 +309,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Assault.mesh</Resource>
|
<Resource>Models/Assault.mesh</Resource>
|
||||||
|
<Color A="1" B="1" G="1" R="3.92156863"/>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="2.5" Y="0" Z="1"/>
|
<Position X="2.5" Y="0" Z="1"/>
|
||||||
@@ -199,46 +317,15 @@
|
|||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity>
|
<Entity name="DirectionalLight">
|
||||||
<Components>
|
|
||||||
<c:Camera/>
|
|
||||||
<c:Listener/>
|
|
||||||
<c:Model>
|
|
||||||
<Resource>Models/Camera.mesh</Resource>
|
|
||||||
<Visible>false</Visible>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="-1.27354908" Y="5.18422079" Z="10.6223917"/>
|
|
||||||
<Orientation X="-0.436328411" Y="-0.0523675606" Z="1.67869363e-08"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children>
|
|
||||||
<Entity>
|
|
||||||
<Components>
|
|
||||||
<c:Text>
|
|
||||||
<Content>Taiwan #1</Content>
|
|
||||||
<Resource>Fonts/DroidSans.ttf,64</Resource>
|
|
||||||
<Alignment>
|
|
||||||
<Right/>
|
|
||||||
</Alignment>
|
|
||||||
</c:Text>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0.716896772" Y="0.296712071" Z="-1"/>
|
|
||||||
<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
|
||||||
</Entity>
|
|
||||||
<Entity>
|
|
||||||
<Components>
|
<Components>
|
||||||
<c:DirectionalLight>
|
<c:DirectionalLight>
|
||||||
<Color A="1" B="0.996078432" G="1" R="1"/>
|
<Color A="1" B="0.996078432" G="1" R="1"/>
|
||||||
<Intensity>0.80000001192092896</Intensity>
|
<Intensity>0.10000000149011612</Intensity>
|
||||||
</c:DirectionalLight>
|
</c:DirectionalLight>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/DirectionalLightWidget.mesh</Resource>
|
<Resource>Models/DirectionalLightWidget.mesh</Resource>
|
||||||
|
<Color A="1" B="0" G="3.92156863" R="3.92156863"/>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-0.0013256073" Y="1.89540339" Z="6.53467274"/>
|
<Position X="-0.0013256073" Y="1.89540339" Z="6.53467274"/>
|
||||||
@@ -251,6 +338,7 @@
|
|||||||
<Components>
|
<Components>
|
||||||
<c:Model>
|
<c:Model>
|
||||||
<Resource>Models/Core/UnitCube.mesh</Resource>
|
<Resource>Models/Core/UnitCube.mesh</Resource>
|
||||||
|
<Color A="1" B="1" G="39.2156868" R="1"/>
|
||||||
</c:Model>
|
</c:Model>
|
||||||
<c:Transform>
|
<c:Transform>
|
||||||
<Position X="-5.4082036" Y="0" Z="-1.84950542"/>
|
<Position X="-5.4082036" Y="0" Z="-1.84950542"/>
|
||||||
@@ -258,37 +346,6 @@
|
|||||||
</Components>
|
</Components>
|
||||||
<Children/>
|
<Children/>
|
||||||
</Entity>
|
</Entity>
|
||||||
<Entity>
|
|
||||||
<Components>
|
|
||||||
<c:Animation/>
|
|
||||||
<c:Model>
|
|
||||||
<Resource>asd</Resource>
|
|
||||||
<Color A="1" B="1" G="3.92156863" R="1"/>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="0" Y="0" Z="-6.38434124"/>
|
|
||||||
<Orientation X="5.046" Y="0" Z="0"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
<Entity>
|
|
||||||
<Components>
|
|
||||||
<c:Animation>
|
|
||||||
<Name>running</Name>
|
|
||||||
<Time>0.93047409991569907</Time>
|
|
||||||
<Speed>1</Speed>
|
|
||||||
</c:Animation>
|
|
||||||
<c:Model>
|
|
||||||
<Resource>Models/Animtest.mesh</Resource>
|
|
||||||
<Color A="1" B="11.7647057" G="1" R="11.7647057"/>
|
|
||||||
</c:Model>
|
|
||||||
<c:Transform>
|
|
||||||
<Position X="-1.42184281" Y="1.71298718" Z="-6.31712198"/>
|
|
||||||
</c:Transform>
|
|
||||||
</Components>
|
|
||||||
<Children/>
|
|
||||||
</Entity>
|
|
||||||
</Children>
|
</Children>
|
||||||
|
|
||||||
</Entity>
|
</Entity>
|
||||||
|
|||||||
@@ -6,9 +6,12 @@ uniform mat4 P;
|
|||||||
uniform vec4 Color;
|
uniform vec4 Color;
|
||||||
uniform vec4 DiffuseColor;
|
uniform vec4 DiffuseColor;
|
||||||
uniform vec2 ScreenDimensions;
|
uniform vec2 ScreenDimensions;
|
||||||
|
uniform vec4 FillColor;
|
||||||
|
uniform float FillPercentage;
|
||||||
layout (binding = 0) uniform sampler2D DiffuseTexture;
|
layout (binding = 0) uniform sampler2D DiffuseTexture;
|
||||||
layout (binding = 1) uniform sampler2D GlowMap;
|
layout (binding = 1) uniform sampler2D GlowMap;
|
||||||
|
|
||||||
|
|
||||||
#define TILE_SIZE 16
|
#define TILE_SIZE 16
|
||||||
|
|
||||||
struct LightSource {
|
struct LightSource {
|
||||||
@@ -136,10 +139,21 @@ void main()
|
|||||||
|
|
||||||
//sceneColor += Input.DiffuseColor;
|
//sceneColor += Input.DiffuseColor;
|
||||||
vec4 color_result = DiffuseColor * (totalLighting.Diffuse + totalLighting.Specular) * diffuseTexel * Color;
|
vec4 color_result = DiffuseColor * (totalLighting.Diffuse + totalLighting.Specular) * diffuseTexel * Color;
|
||||||
|
|
||||||
|
|
||||||
|
float pos = ((P * vec4(Input.Position, 1)).y + 1.0)/2.0;
|
||||||
|
|
||||||
|
if(pos <= FillPercentage) {
|
||||||
|
color_result += FillColor;
|
||||||
|
}
|
||||||
//bloomColor = vec4(0.3, 0.8, 0.6, 1.0);
|
//bloomColor = vec4(0.3, 0.8, 0.6, 1.0);
|
||||||
sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
|
sceneColor = vec4(color_result.xyz, clamp(color_result.a, 0, 1));
|
||||||
//These if statements should be removed if they are slow.
|
//These if statements should be removed if they are slow.
|
||||||
color_result += glowTexel;
|
color_result += glowTexel;
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
bloomColor = vec4(clamp(color_result.xyz - 1.0, 0, 100), 1.0);
|
bloomColor = vec4(clamp(color_result.xyz - 1.0, 0, 100), 1.0);
|
||||||
/*
|
/*
|
||||||
if(color_result.x > 1 || color_result.y > 1 || color_result.z > 1) {
|
if(color_result.x > 1 || color_result.y > 1 || color_result.z > 1) {
|
||||||
@@ -150,8 +164,9 @@ void main()
|
|||||||
|
|
||||||
//sceneColor += Input.DiffuseColor * (totalLighting.Diffuse) * diffuseTexel * Color;
|
//sceneColor += Input.DiffuseColor * (totalLighting.Diffuse) * diffuseTexel * Color;
|
||||||
//sceneColor += Input.DiffuseColor + vec4(0.0, LightGrids.Data[currentTile].Amount/3, 0, 1);
|
//sceneColor += Input.DiffuseColor + vec4(0.0, LightGrids.Data[currentTile].Amount/3, 0, 1);
|
||||||
//sceneColor = diffuseTexel * Input.DiffuseColor * Color;
|
|
||||||
//sceneColor += vec4(currentTile/3600.f, 0, 0, 1);
|
|
||||||
|
|
||||||
|
|
||||||
//Tiled Debug Code
|
//Tiled Debug Code
|
||||||
/*
|
/*
|
||||||
|
|||||||
@@ -1,4 +1,5 @@
|
|||||||
#include "Editor/EditorGUI.h"
|
#include "Editor/EditorGUI.h"
|
||||||
|
#include "Rendering/ESetCamera.h"
|
||||||
|
|
||||||
EditorGUI::EditorGUI(World* world, EventBroker* eventBroker)
|
EditorGUI::EditorGUI(World* world, EventBroker* eventBroker)
|
||||||
: m_World(world)
|
: m_World(world)
|
||||||
@@ -305,6 +306,14 @@ bool EditorGUI::drawComponentNode(EntityWrapper entity, const ComponentInfo& ci)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (ci.Name == "Camera") {
|
||||||
|
if (ImGui::Button("Activate")) {
|
||||||
|
Events::SetCamera e;
|
||||||
|
e.CameraEntity = entity;
|
||||||
|
m_EventBroker->Publish(e);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -48,7 +48,7 @@ void EditorRenderSystem::Update(double dt)
|
|||||||
EntityWrapper entity(m_World, cModel.EntityID);
|
EntityWrapper entity(m_World, cModel.EntityID);
|
||||||
glm::mat4 modelMatrix = Transform::ModelMatrix(entity.ID, entity.World);
|
glm::mat4 modelMatrix = Transform::ModelMatrix(entity.ID, entity.World);
|
||||||
for (auto matGroup : model->MaterialGroups()) {
|
for (auto matGroup : model->MaterialGroups()) {
|
||||||
std::shared_ptr<ModelJob> modelJob = std::make_shared<ModelJob>(model, scene.Camera, modelMatrix, matGroup, cModel, entity.World);
|
std::shared_ptr<ModelJob> modelJob = std::make_shared<ModelJob>(model, scene.Camera, modelMatrix, matGroup, cModel, entity.World, glm::vec4(0), 0.f);
|
||||||
scene.ForwardJobs.push_back(modelJob);
|
scene.ForwardJobs.push_back(modelJob);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -203,7 +203,7 @@ bool EditorSystem::OnSetCamera(const Events::SetCamera& e)
|
|||||||
m_ActualCamera = e.CameraEntity;
|
m_ActualCamera = e.CameraEntity;
|
||||||
Events::SetCamera e2;
|
Events::SetCamera e2;
|
||||||
e2.CameraEntity = m_EditorCamera;
|
e2.CameraEntity = m_EditorCamera;
|
||||||
m_EventBroker->Publish(e2);
|
//m_EventBroker->Publish(e2);
|
||||||
}
|
}
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -75,6 +75,10 @@ void DrawFinalPass::Draw(RenderScene& scene)
|
|||||||
glUniform4fv(glGetUniformLocation(shaderHandle, "Color"), 1, glm::value_ptr(modelJob->Color));
|
glUniform4fv(glGetUniformLocation(shaderHandle, "Color"), 1, glm::value_ptr(modelJob->Color));
|
||||||
glUniform4fv(glGetUniformLocation(shaderHandle, "DiffuseColor"), 1, glm::value_ptr(modelJob->DiffuseColor));
|
glUniform4fv(glGetUniformLocation(shaderHandle, "DiffuseColor"), 1, glm::value_ptr(modelJob->DiffuseColor));
|
||||||
|
|
||||||
|
glUniform4fv(glGetUniformLocation(shaderHandle, "FillColor"), 1, glm::value_ptr(modelJob->FillColor));
|
||||||
|
glUniform1f(glGetUniformLocation(shaderHandle, "FillPercentage"), modelJob->FillPercentage);
|
||||||
|
|
||||||
|
|
||||||
glActiveTexture(GL_TEXTURE0);
|
glActiveTexture(GL_TEXTURE0);
|
||||||
if(modelJob->DiffuseTexture != nullptr) {
|
if(modelJob->DiffuseTexture != nullptr) {
|
||||||
glBindTexture(GL_TEXTURE_2D, modelJob->DiffuseTexture->m_Texture);
|
glBindTexture(GL_TEXTURE_2D, modelJob->DiffuseTexture->m_Texture);
|
||||||
|
|||||||
@@ -4,6 +4,7 @@ RenderSystem::RenderSystem(World* world, EventBroker* eventBroker, const IRender
|
|||||||
: System(world, eventBroker)
|
: System(world, eventBroker)
|
||||||
, m_Renderer(renderer)
|
, m_Renderer(renderer)
|
||||||
, m_RenderFrame(renderFrame)
|
, m_RenderFrame(renderFrame)
|
||||||
|
, m_World(world)
|
||||||
{
|
{
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &RenderSystem::OnSetCamera);
|
EVENT_SUBSCRIBE_MEMBER(m_ESetCamera, &RenderSystem::OnSetCamera);
|
||||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &RenderSystem::OnInputCommand);
|
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &RenderSystem::OnInputCommand);
|
||||||
@@ -51,7 +52,9 @@ void RenderSystem::fillModels(std::list<std::shared_ptr<RenderJob>>& jobs)
|
|||||||
|
|
||||||
// Don't render the local player
|
// Don't render the local player
|
||||||
if (entity == m_LocalPlayer || entity.IsChildOf(m_LocalPlayer)) {
|
if (entity == m_LocalPlayer || entity.IsChildOf(m_LocalPlayer)) {
|
||||||
continue;
|
if (!entity.HasComponent("HealthHUD")) { //Should work but needs to be fixed. Should only render the things "childed" to the local player camera
|
||||||
|
continue;
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
Model* model;
|
Model* model;
|
||||||
@@ -68,9 +71,21 @@ void RenderSystem::fillModels(std::list<std::shared_ptr<RenderJob>>& jobs)
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
float fillPercentage = 0.f;
|
||||||
|
glm::vec4 fillColor = glm::vec4(0);
|
||||||
|
|
||||||
|
if(m_World->HasComponent(modelComponent.EntityID, "Fill")) {
|
||||||
|
auto fillComponent = m_World->GetComponent(modelComponent.EntityID, "Fill");
|
||||||
|
fillPercentage = (float)(double)fillComponent["Percentage"];
|
||||||
|
fillColor = (glm::vec4)fillComponent["Color"];
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
glm::mat4 modelMatrix = Transform::ModelMatrix(modelComponent.EntityID, m_World);
|
glm::mat4 modelMatrix = Transform::ModelMatrix(modelComponent.EntityID, m_World);
|
||||||
for (auto matGroup : model->MaterialGroups()) {
|
for (auto matGroup : model->MaterialGroups()) {
|
||||||
std::shared_ptr<ModelJob> modelJob = std::shared_ptr<ModelJob>(new ModelJob(model, m_Camera, modelMatrix, matGroup, modelComponent, m_World));
|
std::shared_ptr<ModelJob> modelJob = std::shared_ptr<ModelJob>(new ModelJob(model, m_Camera, modelMatrix, matGroup, modelComponent, m_World, fillColor, fillPercentage));
|
||||||
jobs.push_back(modelJob);
|
jobs.push_back(modelJob);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -156,8 +171,8 @@ void RenderSystem::fillText(std::list<std::shared_ptr<RenderJob>>& jobs, World*
|
|||||||
}
|
}
|
||||||
|
|
||||||
glm::mat4 modelMatrix = Transform::ModelMatrix(textComponent.EntityID, world);
|
glm::mat4 modelMatrix = Transform::ModelMatrix(textComponent.EntityID, world);
|
||||||
std::shared_ptr<TextJob> modelJob = std::shared_ptr<TextJob>(new TextJob(modelMatrix, font, textComponent));
|
std::shared_ptr<TextJob> textJob = std::shared_ptr<TextJob>(new TextJob(modelMatrix, font, textComponent));
|
||||||
jobs.push_back(modelJob);
|
jobs.push_back(textJob);
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -177,7 +192,6 @@ void RenderSystem::Update(double dt)
|
|||||||
m_Camera->SetOrientation(Transform::AbsoluteOrientation(m_CurrentCamera));
|
m_Camera->SetOrientation(Transform::AbsoluteOrientation(m_CurrentCamera));
|
||||||
}
|
}
|
||||||
|
|
||||||
//Only supports opaque geometry atm
|
|
||||||
|
|
||||||
RenderScene scene;
|
RenderScene scene;
|
||||||
scene.Camera = m_Camera;
|
scene.Camera = m_Camera;
|
||||||
|
|||||||
@@ -10,6 +10,7 @@
|
|||||||
#include "Core/EntityFileWriter.h"
|
#include "Core/EntityFileWriter.h"
|
||||||
#include "Game/Systems/CapturePointSystem.h"
|
#include "Game/Systems/CapturePointSystem.h"
|
||||||
#include "Game/Systems/WeaponSystem.h"
|
#include "Game/Systems/WeaponSystem.h"
|
||||||
|
#include "Game/Systems/PlayerHUD.h"
|
||||||
#include "../Engine/Rendering/AnimationSystem.h"
|
#include "../Engine/Rendering/AnimationSystem.h"
|
||||||
|
|
||||||
Game::Game(int argc, char* argv[])
|
Game::Game(int argc, char* argv[])
|
||||||
@@ -87,7 +88,9 @@ Game::Game(int argc, char* argv[])
|
|||||||
// Populate Octree with collidables
|
// Populate Octree with collidables
|
||||||
++updateOrderLevel;
|
++updateOrderLevel;
|
||||||
m_SystemPipeline->AddSystem<CollidableOctreeSystem>(updateOrderLevel, m_OctreeCollision);
|
m_SystemPipeline->AddSystem<CollidableOctreeSystem>(updateOrderLevel, m_OctreeCollision);
|
||||||
|
m_SystemPipeline->AddSystem<PlayerHUD>(updateOrderLevel);
|
||||||
m_SystemPipeline->AddSystem<AnimationSystem>(updateOrderLevel);
|
m_SystemPipeline->AddSystem<AnimationSystem>(updateOrderLevel);
|
||||||
|
|
||||||
// Collision and TriggerSystem should update after player.
|
// Collision and TriggerSystem should update after player.
|
||||||
++updateOrderLevel;
|
++updateOrderLevel;
|
||||||
m_SystemPipeline->AddSystem<CollisionSystem>(updateOrderLevel, m_OctreeCollision);
|
m_SystemPipeline->AddSystem<CollisionSystem>(updateOrderLevel, m_OctreeCollision);
|
||||||
|
|||||||
@@ -0,0 +1,57 @@
|
|||||||
|
#include "Game/Systems/PlayerHUD.h"
|
||||||
|
|
||||||
|
PlayerHUD::PlayerHUD(World* world, EventBroker* eventBrokerer)
|
||||||
|
:System(world, eventBrokerer)
|
||||||
|
, m_World(world)
|
||||||
|
, m_EventBroker(eventBrokerer)
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
PlayerHUD::~PlayerHUD()
|
||||||
|
{
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
void PlayerHUD::Update(double dt)
|
||||||
|
{
|
||||||
|
auto healthHUDs = m_World->GetComponents("HealthHUD");
|
||||||
|
if (healthHUDs == nullptr) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
|
||||||
|
for (auto& healthHUDComponent : *healthHUDs) {
|
||||||
|
EntityWrapper entity = EntityWrapper(m_World, healthHUDComponent.EntityID);
|
||||||
|
|
||||||
|
EntityWrapper entityIDParent = entity;
|
||||||
|
while (entityIDParent.Parent().Valid()) {
|
||||||
|
entityIDParent = entityIDParent.Parent();
|
||||||
|
|
||||||
|
if (entityIDParent.HasComponent("Health")) {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (entityIDParent.HasComponent("Health")) {
|
||||||
|
|
||||||
|
if (entity.HasComponent("Text")) {
|
||||||
|
std::string s = "";
|
||||||
|
s = s + std::to_string((int)(double)entityIDParent["Health"]["Health"]);
|
||||||
|
s = s + "/";
|
||||||
|
s = s + std::to_string((int)(double)entityIDParent["Health"]["MaxHealth"]);
|
||||||
|
float healthPercentage = (double)entityIDParent["Health"]["Health"]/(double)entityIDParent["Health"]["MaxHealth"];
|
||||||
|
(glm::vec4&)entity["Text"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, 1.f);
|
||||||
|
entity["Text"]["Content"] = s;
|
||||||
|
}
|
||||||
|
|
||||||
|
if(entity.HasComponent("Fill")) {
|
||||||
|
float healthPercentage = (double)entityIDParent["Health"]["Health"]/(double)entityIDParent["Health"]["MaxHealth"];
|
||||||
|
(glm::vec4&)entity["Fill"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, 0.f);
|
||||||
|
(double&)entity["Fill"]["Percentage"] = healthPercentage;
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
Reference in New Issue
Block a user