Fixed bug in Server.
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@@ -477,6 +477,11 @@ void Server::parseOnInputCommand(Packet& packet)
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void Server::parsePlayerTransform(Packet& packet)
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{
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PlayerID playerID = GetPlayerIDFromEndpoint();
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if (playerID == -1) {
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return;
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}
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glm::vec3 position;
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glm::vec3 orientation;
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position.x = packet.ReadPrimitive<float>();
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@@ -486,7 +491,6 @@ void Server::parsePlayerTransform(Packet& packet)
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orientation.y = packet.ReadPrimitive<float>();
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orientation.z = packet.ReadPrimitive<float>();
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PlayerID playerID = GetPlayerIDFromEndpoint();
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bool hasAssaultWeapon = packet.ReadPrimitive<bool>();
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int magazineAmmo;
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int ammo;
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