Merge branch 'master' into MSAA

This commit is contained in:
Teejoon
2016-03-13 15:06:02 +01:00
79 changed files with 10695 additions and 7903 deletions
+17 -16
View File
@@ -73,7 +73,8 @@ void AnimationSystem::UpdateAnimations(double dt)
Model* model;
try {
model = ResourceManager::Load<::Model, true>(modelEntity["Model"]["Resource"]);
Field<std::string> res = modelEntity["Model"]["Resource"];
model = ResourceManager::Load<::Model, true>(res);
} catch (const std::exception&) {
return;
}
@@ -89,23 +90,23 @@ void AnimationSystem::UpdateAnimations(double dt)
continue;;
}
double animationSpeed = (double)animationC["Speed"];
double animationSpeed = (const double&)animationC["Speed"];
if((bool)animationC["Reverse"]) {
if((const bool&)animationC["Reverse"]) {
animationSpeed *= -1;
}
if ((bool)animationC["Play"]) {
if ((const bool&)animationC["Play"]) {
double nextTime = (double)animationC["Time"] + animationSpeed * dt;
if (!(bool)animationC["Loop"]) {
double nextTime = (Field<double>)animationC["Time"] + animationSpeed * dt;
if (!(Field<bool>)animationC["Loop"]) {
if (nextTime > animation->Duration) {
nextTime = animation->Duration;
(bool&)animationC["Play"] = false;
(Field<bool>)animationC["Play"] = false;
} else if (nextTime < 0) {
nextTime = 0;
(bool&)animationC["Play"] = false;
(Field<bool>)animationC["Play"] = false;
}
} else {
if (nextTime > animation->Duration) {
@@ -119,7 +120,7 @@ void AnimationSystem::UpdateAnimations(double dt)
}
}
}
(double&)animationC["Time"] = nextTime;
(Field<double>)animationC["Time"] = nextTime;
}
}
}
@@ -214,15 +215,15 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
if (entity.Valid()) {
if (entity.HasComponent("Animation")) {
const Skeleton::Animation* animation = skeleton->GetAnimation(entity["Animation"]["AnimationName"]);
(bool&)entity["Animation"]["Reverse"] = e.Reverse;
(Field<bool>)entity["Animation"]["Reverse"] = e.Reverse;
if (e.Restart) {
if (animation != nullptr) {
if (e.Restart) {
if (e.Reverse) {
(double&)entity["Animation"]["Time"] = animation->Duration;
(Field<double>)entity["Animation"]["Time"] = animation->Duration;
} else {
(double&)entity["Animation"]["Time"] = 0.0;
(Field<double>)entity["Animation"]["Time"] = 0.0;
}
}
}
@@ -260,15 +261,15 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
if (entity.Valid()) {
if (entity.HasComponent("Animation")) {
const Skeleton::Animation* animation = skeleton->GetAnimation(entity["Animation"]["AnimationName"]);
(bool&)entity["Animation"]["Reverse"] = e.Reverse;
entity["Animation"]["Reverse"] = e.Reverse;
if (e.Restart) {
if (animation != nullptr) {
if (e.Restart) {
if (e.Reverse) {
(double&)entity["Animation"]["Time"] = animation->Duration;
entity["Animation"]["Time"] = animation->Duration;
} else {
(double&)entity["Animation"]["Time"] = 0.0;
entity["Animation"]["Time"] = 0.0;
}
}
}
@@ -283,7 +284,7 @@ bool AnimationSystem::OnAutoAnimationBlend(Events::AutoAnimationBlend& e)
bool AnimationSystem::OnEntityDeleted(Events::EntityDeleted& e)
{
EntityWrapper entity = EntityWrapper(m_World, e.DeletedEntity);
EntityWrapper entity = e.DeletedEntity;
if (entity.HasComponent("Model")) {
Model* model;
+12 -12
View File
@@ -13,7 +13,7 @@ BlendTree::BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton)
m_Root = new Node();
m_Root->Entity = ModelEntity;
m_Root->Name = ModelEntity.Name();
m_Root->Pose = m_Skeleton->GetFrameBones(animation, (double)ModelEntity["Animation"]["Time"], (bool)ModelEntity["Animation"]["Additive"]);
m_Root->Pose = m_Skeleton->GetFrameBones(animation, (const double&)ModelEntity["Animation"]["Time"], (const bool&)ModelEntity["Animation"]["Additive"]);
m_Root->Parent = nullptr;
m_Root->Type = NodeType::Animation;
@@ -23,9 +23,9 @@ BlendTree::BlendTree(EntityWrapper ModelEntity, Skeleton* skeleton)
m_Root->Name = ModelEntity.Name();
m_Root->Parent = nullptr;
m_Root->Type = NodeType::Blend;
m_Root->Weight = (double)ModelEntity["Blend"]["Weight"];
m_Root->SubTreeRoot = (bool)ModelEntity["Blend"]["SubTreeRoot"];
(double&)ModelEntity["Blend"]["Weight"] = glm::clamp((double)ModelEntity["Blend"]["Weight"], 0.0, 1.0);
m_Root->Weight = (const double&)ModelEntity["Blend"]["Weight"];
m_Root->SubTreeRoot = (const bool&)ModelEntity["Blend"]["SubTreeRoot"];
ModelEntity["Blend"]["Weight"] = glm::clamp((const double&)ModelEntity["Blend"]["Weight"], 0.0, 1.0);
m_Root->Child[0] = FillTreeByName(m_Root, (std::string)ModelEntity["Blend"]["Pose1"], ModelEntity);
m_Root->Child[1] = FillTreeByName(m_Root, (std::string)ModelEntity["Blend"]["Pose2"], ModelEntity);
@@ -117,7 +117,7 @@ BlendTree::Node* BlendTree::FillTreeByName(Node* parentNode, std::string name, E
Node* node = new Node();
node->Entity = childEntity;
node->Name = childEntity.Name();
node->Pose = m_Skeleton->GetFrameBones(animation, (double)childEntity["Animation"]["Time"], (bool)childEntity["Animation"]["Additive"]);
node->Pose = m_Skeleton->GetFrameBones(animation, (const double&)childEntity["Animation"]["Time"], (const bool&)childEntity["Animation"]["Additive"]);
node->Parent = parentNode;
node->Type = NodeType::Animation;
return node;
@@ -128,9 +128,9 @@ BlendTree::Node* BlendTree::FillTreeByName(Node* parentNode, std::string name, E
node->Name = childEntity.Name();
node->Parent = parentNode;
node->Type = NodeType::Blend;
(double&)childEntity["Blend"]["Weight"] = glm::clamp((double)childEntity["Blend"]["Weight"], 0.0, 1.0);
node->Weight = (double)childEntity["Blend"]["Weight"];
node->SubTreeRoot = (bool)childEntity["Blend"]["SubTreeRoot"];
childEntity["Blend"]["Weight"] = glm::clamp((const double&)childEntity["Blend"]["Weight"], 0.0, 1.0);
node->Weight = (const double&)childEntity["Blend"]["Weight"];
node->SubTreeRoot = (const bool&)childEntity["Blend"]["SubTreeRoot"];
//if (node->Weight < 1.f && node->Weight > 0.f) {
node->Child[0] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose1"], childEntity);
node->Child[1] = FillTreeByName(node, (std::string)childEntity["Blend"]["Pose2"], childEntity);
@@ -210,7 +210,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
if (entity.Valid()) {
if (entity.HasComponent("Blend")) {
(double&)entity["Blend"]["Weight"] = blendInfo.Weight;
entity["Blend"]["Weight"] = blendInfo.Weight;
}
}
}
@@ -225,7 +225,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
if (entity.Valid()) {
if (entity.HasComponent("Animation")) {
(bool&)entity["Animation"]["Play"] = true;
entity["Animation"]["Play"] = true;
}
}
}
@@ -259,7 +259,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
}
double weight = ((goalWeight - startWeight) * blendInfo.progress) + startWeight;
(double&)currentNode->Entity["Blend"]["Weight"] = weight;
currentNode->Entity["Blend"]["Weight"] = weight;
currentNode->Weight = weight;
lastNode = currentNode;
@@ -322,7 +322,7 @@ BlendTree::AutoBlendInfo BlendTree::AutoBlendStep(AutoBlendInfo blendInfo)
}
double weight = ((goalWeight - startWeight) * blendInfo.progress) + startWeight;
(double&)currentNode->Entity["Blend"]["Weight"] = weight;
currentNode->Entity["Blend"]["Weight"] = weight;
currentNode->Weight = weight;
lastNode = currentNode;
@@ -55,13 +55,13 @@ void BoneAttachmentSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapp
glm::vec3 angles = glm::eulerAngles(rotation);
if ((bool)entity["BoneAttachment"]["InheritPosition"]) {
(glm::vec3&)entity["Transform"]["Position"] = translation + (glm::vec3)entity["BoneAttachment"]["PositionOffset"];
entity["Transform"]["Position"] = translation + (glm::vec3)entity["BoneAttachment"]["PositionOffset"];
}
if ((bool)entity["BoneAttachment"]["InheritOrientation"]) {
(glm::vec3&)entity["Transform"]["Orientation"] = angles;
entity["Transform"]["Orientation"] = angles;
}
if ((bool)entity["BoneAttachment"]["InheritScale"]) {
(glm::vec3&)entity["Transform"]["Scale"] = scale * (glm::vec3)entity["BoneAttachment"]["ScaleOffset"];
entity["Transform"]["Scale"] = scale * (glm::vec3)entity["BoneAttachment"]["ScaleOffset"];
}
}
+8 -8
View File
@@ -71,7 +71,7 @@ void RenderSystem::fillSprites(std::list<std::shared_ptr<RenderJob>>& jobs, Worl
float minScale = (float)(double)indicator["MinScale"];
bool hasTeam = indicator["VisibleForSingleTeamOnly"];
isIndicator = true;
glm::vec3 pos = Transform::AbsolutePosition(entity);
glm::vec3 pos = TransformSystem::AbsolutePosition(entity);
EntityWrapper entityTeam;
@@ -138,7 +138,7 @@ void RenderSystem::fillSprites(std::list<std::shared_ptr<RenderJob>>& jobs, Worl
modelMatrix[3][2] = pos.z;
modelMatrix[3][3] = 1.0f;
glm::mat4 tranformationMatrix = modelMatrix * glm::scale(Transform::AbsoluteScale(entity));
glm::mat4 tranformationMatrix = modelMatrix * glm::scale(TransformSystem::AbsoluteScale(entity));
glm::vec4 tmp = tranformationMatrix * glm::vec4(glm::vec3(0.5, 0.5, 0), 1.0f);
glm::vec2 projectedTopRight = m_Camera->WorldToScreen(glm::vec3(tmp), m_Renderer->GetViewportSize());
tmp = tranformationMatrix * glm::vec4(glm::vec3(-0.5, -0.5, 0), 1.0f);
@@ -151,7 +151,7 @@ void RenderSystem::fillSprites(std::list<std::shared_ptr<RenderJob>>& jobs, Worl
modelMatrix = tranformationMatrix;
}
else {
modelMatrix = Transform::ModelMatrix(entity.ID, world);
modelMatrix = TransformSystem::ModelMatrix(entity.ID, world);
}
@@ -184,7 +184,7 @@ bool RenderSystem::isEntityVisible(EntityWrapper& entity)
}
// Hide things parented to local player if they have the HiddenFromLocalPlayer component
bool outOfBodyExperience = ResourceManager::Load<ConfigFile>("Config.ini")->Get<bool>("Debug.OutOfBodyExperience", false);
bool outOfBodyExperience = false; // ResourceManager::Load<ConfigFile>("Config.ini")->Get<bool>("Debug.OutOfBodyExperience", false);
if (
(entity.HasComponent("HiddenForLocalPlayer") || entity.FirstParentWithComponent("HiddenForLocalPlayer").Valid())
&& (entity == m_LocalPlayer || entity.IsChildOf(m_LocalPlayer))
@@ -250,7 +250,7 @@ void RenderSystem::fillModels(RenderScene::Queues &Jobs)
bool isShielded = m_World->HasComponent(cModel.EntityID, "Shielded") || m_World->HasComponent(cModel.EntityID, "Player");
glm::mat4 modelMatrix = Transform::ModelMatrix(cModel.EntityID, m_World);
glm::mat4 modelMatrix = TransformSystem::ModelMatrix(cModel.EntityID, m_World);
//Loop through all materialgroups of a model
for (auto matGroup : model->MaterialGroups()) {
//If the model has an explosioneffect component, we will add an explosioneffectjob
@@ -422,7 +422,7 @@ void RenderSystem::fillText(std::list<std::shared_ptr<RenderJob>>& jobs, World*
}
}
glm::mat4 modelMatrix = Transform::ModelMatrix(textComponent.EntityID, world);
glm::mat4 modelMatrix = TransformSystem::ModelMatrix(textComponent.EntityID, world);
std::shared_ptr<TextJob> textJob = std::shared_ptr<TextJob>(new TextJob(modelMatrix, font, textComponent));
jobs.push_back(textJob);
@@ -440,8 +440,8 @@ void RenderSystem::Update(double dt)
// Update the current camera used for rendering
if (m_CurrentCamera.Valid()) {
m_Camera->SetPosition(Transform::AbsolutePosition(m_CurrentCamera));
m_Camera->SetOrientation(Transform::AbsoluteOrientation(m_CurrentCamera));
m_Camera->SetPosition(TransformSystem::AbsolutePosition(m_CurrentCamera));
m_Camera->SetOrientation(TransformSystem::AbsoluteOrientation(m_CurrentCamera));
}
RenderScene scene;