Non-skined mesh WIP
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@@ -24,7 +24,12 @@ Model::Model(std::string fileName)
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GLuint buffer;
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glGenBuffers(1, &buffer);
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glBindBuffer(GL_ARRAY_BUFFER, buffer);
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glBufferData(GL_ARRAY_BUFFER, m_RawModel->m_Vertices.size() * sizeof(RawModel::Vertex), &m_RawModel->m_Vertices[0], GL_STATIC_DRAW);
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if (m_RawModel->isSkined) {
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glBufferData(GL_ARRAY_BUFFER, m_RawModel->NumVertices() * sizeof(RawModel::SkinedVertex), m_RawModel->Vertices(), GL_STATIC_DRAW);
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} else {
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glBufferData(GL_ARRAY_BUFFER, m_RawModel->NumVertices() * sizeof(RawModel::Vertex), m_RawModel->Vertices(), GL_STATIC_DRAW);
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}
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glGenBuffers(1, &ElementBuffer);
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glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ElementBuffer);
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@@ -35,7 +40,13 @@ Model::Model(std::string fileName)
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GLERROR("GLEW: BufferFail4");
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glBindBuffer(GL_ARRAY_BUFFER, buffer);
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std::vector<int> structSizes = { 3, 3, 3, 3, 2, 4, 4 };
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std::vector<int> structSizes;
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if (m_RawModel->isSkined) {
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structSizes = { 3, 3, 3, 3, 2, 4, 4 };
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} else {
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structSizes = { 3, 3, 3, 3, 2 };
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}
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int stride = 0;
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for (int size : structSizes) {
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stride += size;
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@@ -49,8 +60,10 @@ Model::Model(std::string fileName)
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glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
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glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
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glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
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glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
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glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
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if (m_RawModel->isSkined) {
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glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
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glVertexAttribPointer(element, structSizes[element], GL_FLOAT, GL_FALSE, stride, (GLvoid*)(sizeof(GLfloat) * (offset += structSizes[element - 1]))); element++;
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}
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}
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GLERROR("GLEW: BufferFail5");
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@@ -59,8 +72,10 @@ Model::Model(std::string fileName)
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glEnableVertexAttribArray(2);
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glEnableVertexAttribArray(3);
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glEnableVertexAttribArray(4);
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glEnableVertexAttribArray(5);
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glEnableVertexAttribArray(6);
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if (m_RawModel->isSkined) {
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glEnableVertexAttribArray(5);
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glEnableVertexAttribArray(6);
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}
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GLERROR("GLEW: BufferFail5");
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//CreateBuffers();
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