Enabled server broadcasting PlayerDamage events to other players to make damage indicators work

This commit is contained in:
2016-02-12 07:03:14 +01:00
parent cc422cf73a
commit bb66f95d43
6 changed files with 46 additions and 6 deletions
+3 -1
View File
@@ -81,6 +81,7 @@ private:
void parseUDPConnect(Packet & packet);
void parseTCPConnect(Packet & packet);
void parseDisconnect();
bool shouldSendToClient(EntityWrapper childEntity);
// Debug event
EventRelay<Server, Events::InputCommand> m_EInputCommand;
@@ -91,7 +92,8 @@ private:
bool OnEntityDeleted(const Events::EntityDeleted& e);
EventRelay<Server, Events::ComponentDeleted> m_EComponentDeleted;
bool OnComponentDeleted(const Events::ComponentDeleted& e);
bool shouldSendToClient(EntityWrapper childEntity);
EventRelay<Server, Events::PlayerDamage> m_EPlayerDamage;
bool OnPlayerDamage(const Events::PlayerDamage& e);
};
#endif