WIP multi-weapon behaviours
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@@ -8,4 +8,5 @@
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<RPM>120</RPM>
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<ViewPunch>0.01</ViewPunch>
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<ReloadTime>2</ReloadTime>
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<Slot><Primary/></Slot>
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</AssaultWeapon>
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@@ -2,6 +2,7 @@
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:include schemaLocation="../Types/WeaponSlotEnum.xsd"/>
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<xs:element name="AssaultWeapon">
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<xs:complexType>
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@@ -28,6 +29,7 @@
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<xs:element name="ReloadTime" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>Time it takes to reload the weapon in seconds</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Slot" type="WeaponSlotEnum" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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+16
@@ -0,0 +1,16 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<DefenderWeapon xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DefenderWeapon.xsd">
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<MagazineAmmo>8</MagazineAmmo>
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<MagazineSize>8</MagazineSize>
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<Ammo>64</Ammo>
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<MaxAmmo>64</MaxAmmo>
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<BaseDamage>90</BaseDamage>
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<SpreadAngle>0.174533</SpreadAngle> <!-- 0.174533 = 10 degrees -->
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<NumPellets>10</NumPellets>
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<RPM>120</RPM>
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<ViewPunch>0.01</ViewPunch>
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<ReloadTime>0.5</ReloadTime>
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<Slot><Primary/></Slot>
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<IsFiring>false</IsFiring>
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<TimeSinceLastFire>0</TimeSinceLastFire>
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</DefenderWeapon>
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+44
@@ -0,0 +1,44 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:include schemaLocation="../Types/WeaponSlotEnum.xsd"/>
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<xs:element name="DefenderWeapon">
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<xs:complexType>
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<xs:all>
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<xs:element name="MagazineAmmo" type="t:int" minOccurs="0">
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<xs:annotation><xs:documentation>Ammo currently loaded into the magazine</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="MagazineSize" type="t:int" minOccurs="0">
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<xs:annotation><xs:documentation>Max number of rounds in a magazine</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Ammo" type="t:int" minOccurs="0">
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<xs:annotation><xs:documentation>Current ammo carried</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="MaxAmmo" type="t:int" minOccurs="0">
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<xs:annotation><xs:documentation>Maximum ammo able to be carried</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="BaseDamage" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>Damage dealt if all shotgun pellets hit</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="SpreadAngle" type="t:float" minOccurs="0">
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<xs:annotation><xs:documentation>Spread angle in radians</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="NumPellets" type="t:int" minOccurs="0"/>
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<xs:element name="RPM" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>Rate of fire in rounds per minute</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="ViewPunch" type="t:float" minOccurs="0">
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<xs:annotation><xs:documentation>View punch in radians for each shell fired</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="ReloadTime" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>Time it takes to load ONE SHELL into the weapon in seconds</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Slot" type="WeaponSlotEnum" minOccurs="0"/>
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<xs:element name="IsFiring" type="t:bool" minOccurs="0"/>
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<xs:element name="TimeSinceLastFire" type="t:double" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -3,4 +3,5 @@
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<MovementSpeed>3</MovementSpeed>
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<CrouchSpeed>1.5</CrouchSpeed>
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<CurrentWishDirection X="0" Y="0" Z="0"/>
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<CurrentWeapon></CurrentWeapon>
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</Player>
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@@ -12,6 +12,7 @@
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<xs:element name="MovementSpeed" type="t:float" minOccurs="0"/>
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<xs:element name="CrouchSpeed" type="t:float" minOccurs="0"/>
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<xs:element name="CurrentWishDirection" type="t:Vector" minOccurs="0"/>
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<xs:element name="CurrentWeapon" type="t:string" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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@@ -1,3 +0,0 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Trigger xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Trigger.xsd">
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</Trigger>
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@@ -1,17 +0,0 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="Weapon">
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<xs:complexType>
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<xs:all>
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<xs:element name="MagSize" type="t:int" minOccurs="0"/>
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<xs:element name="MaxAmmo" type="t:int" minOccurs="0"/>
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<xs:element name="CurrentAmmoInMag" type="t:int" minOccurs="0"/>
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<xs:element name="CurrentAmmo" type="t:int" minOccurs="0"/>
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<xs:element name="RPM" type="t:double" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -0,0 +1,5 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<WeaponAttachment xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="WeaponAttachment.xsd">
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<Weapon></Weapon>
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<Person><FirstPerson/></Person>
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</WeaponAttachment>
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@@ -0,0 +1,28 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:complexType name="PersonEnum" mixed="true">
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<xs:complexContent>
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<xs:extension base="t:enum">
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<xs:choice>
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<xs:element name="FirstPerson" type="t:int" fixed="0" minOccurs="0"/>
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<xs:element name="ThirdPerson" type="t:int" fixed="1" minOccurs="0"/>
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</xs:choice>
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</xs:extension>
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</xs:complexContent>
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</xs:complexType>
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<xs:element name="WeaponAttachment">
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<xs:annotation><xs:documentation>Combine with a spawner to define a weapon attachment point</xs:documentation></xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="Weapon" type="t:string" minOccurs="0">
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<xs:annotation><xs:documentation>The weapon component type this attachment refers to</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Person" type="PersonEnum" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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