WIP multi-weapon behaviours
This commit is contained in:
@@ -7,23 +7,30 @@
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<Size X="1" Y="1.60000002" Z="1"/>
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</c:AABB>
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<c:AssaultWeapon>
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<RPM>600</RPM>
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<Slot>
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<Secondary/>
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</Slot>
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</c:AssaultWeapon>
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<c:Collidable/>
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<c:DashAbility/>
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<c:DefenderWeapon>
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<TimeSinceLastFire>1.6944730461160304</TimeSinceLastFire>
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</c:DefenderWeapon>
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<c:Health/>
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<c:Physics>
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<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
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</c:Physics>
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<c:Player>
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<MovementSpeed>5</MovementSpeed>
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<CurrentWeapon></CurrentWeapon>
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</c:Player>
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<c:Team>
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<Team>
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<Blue/>
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</Team>
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</c:Team>
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<c:Transform/>
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<c:Transform>
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<Position X="-1.42731023" Y="0.0288832653" Z="3.63052702"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -303,7 +310,8 @@
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</Children>
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</Entity>
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</Children>
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</Entity> <Entity name="KillFeed">
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</Entity>
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<Entity name="KillFeed">
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<Components>
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<c:KillFeed/>
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<c:Transform>
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@@ -363,7 +371,7 @@
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>0.97725610639912475</Time1>
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<Time1>0.67172915251515519</Time1>
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<Speed1>1</Speed1>
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<AnimationName2></AnimationName2>
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<AnimationName3></AnimationName3>
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@@ -375,100 +383,29 @@
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="WeaponModel">
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<Entity name="PrimaryAttachment">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.12043038" Y="-0.244988307" Z="-0.181454808"/>
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<Orientation X="0.010404544" Y="-0.00268173823" Z="0.0428441577"/>
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</c:Transform>
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<c:Spawner>
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<EntityFile>Schema/Entities/DefenderWeaponView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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<c:WeaponAttachment>
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<Weapon>DefenderWeapon</Weapon>
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</c:WeaponAttachment>
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</Components>
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<Children>
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<Entity name="WeaponMuzzle">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.00325386273" Y="0.0970000029" Z="-0.843000054"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="FirstPersonReloadSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/ReloadEffectView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="AmmunitionHUD">
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<Components>
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<c:AmmunitionHUD/>
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<c:Transform>
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<Position X="-0.0430000015" Y="0.131501317" Z="-0.0670000017"/>
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<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="AmmunitionHUDBackground">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.588235319" B="0" G="0" R="0"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="-0.00200000009"/>
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<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="AmmunitionText">
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<Components>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="MagazineAmmo">
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<Components>
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<c:Text>
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<Content>32</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
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</c:Text>
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<c:Transform>
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<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Ammo">
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<Components>
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<c:Text>
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<Content>360</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
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</c:Text>
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<c:Transform>
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<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
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<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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<Children/>
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</Entity>
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<Entity name="SecondaryAttachment">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/AssaultWeaponView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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<c:WeaponAttachment>
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<Weapon>AssaultWeapon</Weapon>
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</c:WeaponAttachment>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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@@ -492,7 +429,6 @@
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>0.87583812735846323</Time1>
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<Speed1>1</Speed1>
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<AnimationName2></AnimationName2>
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<AnimationName3></AnimationName3>
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@@ -501,6 +437,7 @@
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<AnimationName>AimRifle</AnimationName>
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<Time>0.5</Time>
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</c:AnimationOffset>
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<c:Shielded/>
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<c:HiddenForLocalPlayer/>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
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@@ -509,41 +446,35 @@
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ThirdPersonWeaponModel">
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<Entity name="PrimaryAttachment">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.163429111" Y="1.0235405" Z="-0.215489209"/>
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<Orientation X="-0.0631071255" Y="-0.0576644838" Z="0.118255548"/>
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</c:Transform>
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<c:Spawner>
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<EntityFile>Schema/Entities/DefenderWeaponWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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<c:WeaponAttachment>
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<Weapon>DefenderWeapon</Weapon>
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<Person>
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<ThirdPerson/>
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</Person>
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</c:WeaponAttachment>
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</Components>
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<Children>
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<Entity name="ThirdPersonWeaponMuzzle">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/RayBlue.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.00644115033" Y="0.096679531" Z="-0.436609417"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="ThirdPersonReloadSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/ReloadEffectWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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<Children/>
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</Entity>
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<Entity name="SecondaryAttachment">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/AssaultWeaponWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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<c:WeaponAttachment>
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<Weapon>AssaultWeapon</Weapon>
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<Person>
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<ThirdPerson/>
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</Person>
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</c:WeaponAttachment>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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@@ -609,6 +540,17 @@
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</Components>
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<Children/>
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</Entity>
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<Entity name="ShieldAttachment">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/DefenderShield.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0" Y="0.859000027" Z="-0.976999998"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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