WIP multi-weapon behaviours
This commit is contained in:
Regular → Executable
+75
-134
@@ -7,23 +7,30 @@
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<Size X="1" Y="1.60000002" Z="1"/>
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</c:AABB>
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<c:AssaultWeapon>
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<RPM>600</RPM>
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<Slot>
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<Secondary/>
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</Slot>
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</c:AssaultWeapon>
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<c:Collidable/>
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<c:DashAbility/>
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<c:DefenderWeapon>
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<TimeSinceLastFire>1.6944730461160304</TimeSinceLastFire>
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</c:DefenderWeapon>
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<c:Health/>
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<c:Physics>
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<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
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</c:Physics>
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<c:Player>
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<MovementSpeed>5</MovementSpeed>
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<CurrentWeapon></CurrentWeapon>
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</c:Player>
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<c:Team>
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<Team>
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<Red/>
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</Team>
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</c:Team>
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<c:Transform/>
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<c:Transform>
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<Position X="0" Y="0.0288832653" Z="3.63052702"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -364,7 +371,7 @@
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>1.2667383999985162</Time1>
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<Time1>0.67172915251515519</Time1>
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<Speed1>1</Speed1>
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<AnimationName2></AnimationName2>
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<AnimationName3></AnimationName3>
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@@ -376,100 +383,29 @@
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="WeaponModel">
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<Entity name="PrimaryAttachment">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.120430425" Y="-0.242105931" Z="-0.181454822"/>
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<Orientation X="0.010404665" Y="-0.00268179877" Z="0.0428443067"/>
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</c:Transform>
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<c:Spawner>
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<EntityFile>Schema/Entities/DefenderWeaponViewRed.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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<c:WeaponAttachment>
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<Weapon>DefenderWeapon</Weapon>
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</c:WeaponAttachment>
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</Components>
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<Children>
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<Entity name="WeaponMuzzle">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/RayRed.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.00325386273" Y="0.0970000029" Z="-0.843000054"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="FirstPersonReloadSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/ReloadEffectViewRed.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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<Entity name="AmmunitionHUD">
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<Components>
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<c:AmmunitionHUD/>
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<c:Transform>
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<Position X="-0.0430000015" Y="0.131501317" Z="-0.0670000017"/>
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<Scale X="0.400000006" Y="0.400000006" Z="0.400000006"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="AmmunitionHUDBackground">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<GlowMap></GlowMap>
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<Color A="0.588235319" B="0" G="0" R="0"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="-0.00200000009"/>
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<Scale X="0.119999997" Y="0.119999997" Z="0.119999997"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="AmmunitionText">
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<Components>
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="MagazineAmmo">
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<Components>
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<c:Text>
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<Content>32</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
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</c:Text>
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<c:Transform>
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<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Ammo">
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<Components>
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<c:Text>
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<Content>360</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
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</c:Text>
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<c:Transform>
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<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
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<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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<Children/>
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</Entity>
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<Entity name="SecondaryAttachment">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/AssaultWeaponView.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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<c:WeaponAttachment>
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<Weapon>AssaultWeapon</Weapon>
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</c:WeaponAttachment>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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@@ -493,7 +429,6 @@
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>0.26532318661337229</Time1>
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<Speed1>1</Speed1>
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<AnimationName2></AnimationName2>
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<AnimationName3></AnimationName3>
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@@ -502,6 +437,7 @@
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<AnimationName>AimRifle</AnimationName>
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<Time>0.5</Time>
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</c:AnimationOffset>
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<c:Shielded/>
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<c:HiddenForLocalPlayer/>
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
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@@ -510,41 +446,35 @@
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<c:Transform/>
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</Components>
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<Children>
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<Entity name="ThirdPersonWeaponModel">
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<Entity name="PrimaryAttachment">
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<Components>
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<c:BoneAttachment>
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<BoneName>R_Arm_Weapon_Joint</BoneName>
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</c:BoneAttachment>
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<c:Model>
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<Resource>Models/Weapons/Red/AssaultWeaponRed.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.159282878" Y="1.0300566" Z="-0.216084003"/>
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<Orientation X="-0.0626799241" Y="-0.0390551724" Z="0.119761385"/>
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</c:Transform>
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<c:Spawner>
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<EntityFile>Schema/Entities/DefenderWeaponWorldRed.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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<c:WeaponAttachment>
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<Weapon>DefenderWeapon</Weapon>
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<Person>
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<ThirdPerson/>
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</Person>
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</c:WeaponAttachment>
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</Components>
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<Children>
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<Entity name="ThirdPersonWeaponMuzzle">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/RayRed.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0.00644115033" Y="0.096679531" Z="-0.436609417"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="ThirdPersonReloadSpawner">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/ReloadEffectWorldRed.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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</Components>
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<Children/>
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</Entity>
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</Children>
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<Children/>
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</Entity>
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<Entity name="SecondaryAttachment">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/AssaultWeaponWorld.xml</EntityFile>
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</c:Spawner>
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<c:Transform/>
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<c:WeaponAttachment>
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<Weapon>AssaultWeapon</Weapon>
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<Person>
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<ThirdPerson/>
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</Person>
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</c:WeaponAttachment>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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@@ -583,20 +513,20 @@
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<Color A="1" B="0" G="1" R="0"/>
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</c:Text>
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<c:Transform>
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<Position X="0.100000001" Y="1.50199997" Z="-0.248000011"/>
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<Position X="0.100000001" Y="1.50176644" Z="-0.248000011"/>
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<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
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<Orientation X="0" Y="3.14199996" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Entity name="Indicator">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Icons/Arrow.png</DiffuseTexture>
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<DepthSort>false</DepthSort>
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<GlowMap></GlowMap>
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<Color A="1" B="0" G="0" R="1"/>
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<Color A="1" B="1" G="0.309803933" R="0"/>
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</c:Sprite>
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<c:HiddenForLocalPlayer/>
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<c:SpriteIndicator>
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@@ -604,12 +534,23 @@
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<VisibleForSingleTeamOnly>true</VisibleForSingleTeamOnly>
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</c:SpriteIndicator>
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<c:Transform>
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<Position X="0" Y="1.84000003" Z="0"/>
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<Position X="0" Y="1.84019077" Z="0"/>
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<Scale X="0.300000012" Y="0.300000012" Z="0.300000012"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="ShieldAttachment">
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<Components>
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<c:Spawner>
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<EntityFile>Schema/Entities/DefenderShield.xml</EntityFile>
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</c:Spawner>
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<c:Transform>
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<Position X="0" Y="0.859000027" Z="-0.976999998"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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