WIP multi-weapon behaviours
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@@ -62,6 +62,29 @@ EntityWrapper EntityWrapper::Clone(EntityWrapper parent /*= Invalid*/)
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return clone;
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}
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std::vector<EntityWrapper> EntityWrapper::ChildrenWithComponent(const std::string& componentType)
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{
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std::vector<EntityWrapper> childrenWithComponent;
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childrenWithComponentRecursive(componentType, *this, childrenWithComponent);
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return childrenWithComponent;
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}
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void EntityWrapper::DeleteChildren()
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{
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auto itPair = this->World->GetDirectChildren(this->ID);
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if (itPair.first == itPair.second) {
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return;
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}
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std::vector<EntityID> entitiesToDelete;
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for (auto it = itPair.first; it != itPair.second; it++) {
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entitiesToDelete.push_back(it->second);
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}
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for (auto& e : entitiesToDelete) {
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this->World->DeleteEntity(e);
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}
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}
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bool EntityWrapper::IsChildOf(EntityWrapper potentialParent)
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{
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EntityWrapper entity = *this;
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@@ -101,6 +124,11 @@ ComponentWrapper EntityWrapper::operator[](const char* componentName)
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}
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}
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ComponentWrapper EntityWrapper::operator[](const std::string& componentName)
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{
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return this->operator[](componentName.c_str());
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}
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bool EntityWrapper::operator==(const EntityWrapper& e) const
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{
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return (this->ID == e.ID) && (this->World == e.World);
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@@ -166,3 +194,18 @@ EntityWrapper EntityWrapper::cloneRecursive(EntityWrapper entity, EntityWrapper
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return clone;
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}
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void EntityWrapper::childrenWithComponentRecursive(const std::string& componentType, EntityWrapper& entity, std::vector<EntityWrapper>& childrenWithComponent)
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{
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auto itPair = this->World->GetDirectChildren(entity.ID);
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if (itPair.first == itPair.second) {
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return;
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}
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for (auto it = itPair.first; it != itPair.second; ++it) {
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EntityWrapper child = EntityWrapper(entity.World, it->second);
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if (child.HasComponent(componentType)) {
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childrenWithComponent.push_back(child);
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}
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childrenWithComponentRecursive(componentType, child, childrenWithComponent);
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}
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}
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