WIP multi-weapon behaviours
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@@ -13,6 +13,7 @@ bool MultiplayerSnapshotFilter::FilterComponent(EntityWrapper entity, SharedComp
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component.Info.Name == "Transform"
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|| component.Info.Name == "Physics"
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|| component.Info.Name == "AssaultWeapon"
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|| component.Info.Name == "DefenderWeapon"
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|| component.Info.Name == "Animation"
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|| component.Info.Name == "AnimationOffset"
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|| entity.Name() == "PlayerName"
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