Added picking event
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+2
-2
@@ -16,7 +16,7 @@ Game::Game(int argc, char* argv[])
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m_RenderQueueFactory = new RenderQueueFactory();
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// Create the renderer
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m_Renderer = new Renderer();
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m_Renderer = new Renderer(m_EventBroker);
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m_Renderer->SetFullscreen(m_Config->Get<bool>("Video.Fullscreen", false));
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m_Renderer->SetVSYNC(m_Config->Get<bool>("Video.VSYNC", false));
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m_Renderer->SetResolution(Rectangle(
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@@ -65,12 +65,12 @@ void Game::Tick()
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m_EventBroker->Swap();
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m_InputManager->Update(dt);
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m_Renderer->Update(dt);
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m_EventBroker->Swap();
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// Iterate through systems and update world!
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m_SystemPipeline->Update(m_World, dt);
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testTick(dt);
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m_Renderer->Update(dt);
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m_RenderQueueFactory->Update(m_World);
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m_Renderer->Draw(m_RenderQueueFactory->RenderQueues());
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