Fade in/out should now work with models and sprites

This commit is contained in:
Tleety
2016-03-13 02:03:49 +01:00
parent 13f44c2086
commit bbe61f300c
11 changed files with 71 additions and 45 deletions
@@ -1,14 +1,15 @@
#ifndef FadeOutSystem_h__
#define FadeOutSystem_h__
#ifndef FadeSystem_h__
#define FadeSystem_h__
#include "Core/System.h"
#include "GLM.h"
class FadeOutSystem : public PureSystem
class FadeSystem : public PureSystem
{
public:
FadeOutSystem(SystemParams params)
FadeSystem(SystemParams params)
: System(params)
, PureSystem("FadeOut")
, PureSystem("Fade")
{
}