Some state stuff, some draw stuff, some QA map stuff
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@@ -19,6 +19,7 @@ public:
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bool BindFramebuffer(GLint framebuffer);
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bool BlendEquation(GLenum mode);
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bool BlendFunc(GLenum sfactor, GLenum dfactor);
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bool StencilFunc(GLenum sfail, GLenum dpfail, GLenum dppass);
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bool DepthMask(GLboolean flag);
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private:
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