Merging octTreeTests a bit
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@@ -11,6 +11,7 @@
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#include "Rendering/RenderQueueFactory.h"
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#include "OctTreeTestHardCodedTestWorld.h"
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#include "Core\Collision.h"
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class Game
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{
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@@ -31,8 +32,20 @@ private:
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HardcodedTestWorld* m_World;
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RenderQueueFactory* m_RenderQueueFactory;
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//Test1
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int frameCounter = 0;
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glm::vec3 minPos = glm::vec3(-0.2f, 0.2f, 0.3f);
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glm::vec3 minPos = glm::vec3(0.1f, 0.1f, 0.1f);
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glm::vec3 maxPos = glm::vec3(0.2f, 0.2f, 0.2f);
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//Test2
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bool m_UpdatedOnce = false;
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unsigned int m_BoxID;
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glm::vec3 m_PrevPos;
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glm::quat m_PrevOri;
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glm::vec3 worldSize = glm::vec3(50, 50, 50);
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OctTree someOctTree;
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};
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#endif
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